Excerpt: Several years in development, a couple platform changes, and Rareâ€™s latest title is finally here. Kameo: Elements of Power lands on the Xbox 360 as a launch title with what could possibly be one of the sleeper hits of the next generation consoles.
Excerpt: The world of Kameo: Elements of Power reminded me of Jim Henson’s fantasy films; imaginative, visually engaging and a little childish. The childish label certainly isn’t a fault since it’s just one of the things that helps bring out the fantasy world. The stirring musical score, with its catchy themes and superb chorus, promises an epic adventure game and the exotic locales deliver on this promise.
Summary: Rare's Kameo: Elements of Power has been in
development for many years, but has finally arrived along with the Xbox 360
console. The game offers a mix of traditional platforming and adventure
elements, and its play mechanics and structure should be familiar. However, the
ability to morph into different characters know as Spirit Warriors gives Kameo a
Excerpt: Released as the launch title in the US, Kameo hit our shelves along with Project Gotham Racing, DOA4 and Perfect Dark Zero. Shooters, racers and fighters were to be expected however this was the first action adventure game to hit the console and it certainly doesn’t fail to impress.
Excerpt: In a bit of a late look at Microsoft's attempt to neutralize Zelda, we play over Kameo: Elements of Power to see just how good it is. The beautiful design and brilliant particle effects dazzle, but is the gameplay enough to make you want to own it? It is, actually, pulling traditional adventuring elements and combining them with unique Rare flavor and character design.
Pros: ups: Beautiful graphics, gameplay keeps interesting over time.
Cons: downs: Co-op is a let-down, battles are less epic than you'd expect.
Excerpt: Developer Rare has become somewhat of a “golden child” in the industry. Despite extremely long development times, they have a track record of releasing final products that, for the most part, shine above the rest. Goldeneye for the N64 set the benchmark for first-person shooters in 1997, achieving a level of quality in which all shooters to follow have been compared.