Excerpt: Joy Ride Turbo is a sequel, but unlike the original Joy Ride, this game isn’t designed for Kinect. Instead we have a more traditional kart racer experience, complete with all the usual elements. One cool design choice is that your racer happens to your avatar, which leads to some humorous moments. That might not be a game changer, but it is cool and adds a personal touch to Joy Ride Turbo.
Summary: The kart racing genre is a staple of gaming that each console generation experiences. While Mario Kart may have broken the original mold, several hundred others xeroxed it before the concept broke. But like every copy of a copy, it loses quality as each new version is thrust upon the unsuspecting game-buying populace.
Summary: I will hold my hands up and say that I never really had high hopes for Joyride Turbo and it was not the kind of game that I would have rushed out and bought straight away but what I got was a very pleasant surprise indeed.
Excerpt: The original Kinect Joy Ride was an admirable attempt at a controller-free kart racer, but wasn’t able to fully live up to its potential due to the limitations placed on it by the Kinect. Now, with a controller-only setup, Joy Ride Turbo feels like the game the original was always meant to be. Everything you wanted to do before but couldn’t is now possible.
Conclusion: Summary I am giving this game 4/5 stars as time plays a part in collecting all trophies and car parts from stunt parks and races. It is a fun family game which kinda reminds me of Mario Kart, weapons and helpful crates feature in this game. So for 800MSP this (for me) is a definate buy, but with all ardcade games there is a trail. Download that if you're still not sure. Feel free to ask me any questions. .
Excerpt: to little fanfare back at the November 2010 launch of the Kinect hardware. That title had a bit of fun to be had, but ultimately the Kinect interface hindered the actual act of racing. Maybe Microsoft realized this and now is just letting BigPark release a game without the contrivance of Kinect.
Summary: Joyride Turbo, never really gets off the starting line. From dated graphics, to bad controls, nothing seems to really click in the game. The online play, and the stunt courses are worth a shot, but they are not enough to save the game and make it an overall favorable experience.
Conclusion: Whatever your experience with the series, if you've ever been fond of alternative racing games and have friends wanting to go for a spin with you then Joy Ride Turbo is a no-brainer. It's a legitimate alternative, perhaps an outright replacement, for the likes of Mario Kart .