Conclusion: Ion Assault is a superb addition to the Xbox Live Arcade library that is full of shoot ‘em ups. It’s a smart purchase for any Geometry Wars fan that is dying to fill their time with a similar title. The controls could’ve been tightened up and the single-player campaign could’ve been longer, but in the long run, Ion Assault is a surprisingly great title for 800 MS Points.
Excerpt: Ion Assault first hit Xbox Live Arcade late last summer, and its twin-stick shooting style was a welcome addition to the catalogue of downloadable games. However, based on player feedback developer Coreplay has now released an update for the game, and it’s this updated version that is reviewed here for the first time.
Excerpt: Video games have grown and become more complex since they first blipped and blooped at us. While this complexity is good, sometimes it’s best to go back to what games do best; firing hot laser death at stuff which is what Ion Assault HD does best. What we have with Ion Assault HD is a twin stick shooter, a genre that is at once modern but also harkens back to the very early days of the arcades.
Summary: The game also goes the extra mile and has a unique manner in which to deal with enemies and asteroids, first charging up the cannon and then blasting any opposition or obstacles into space dust.
Excerpt: Part of the PC gamers’ arsenal when bickering with Console zealots is the fact that certain games are suited better to the mouse/keyboard combination than control pad. While that may be true, it seems with the “twin-stick” (or multidirectional shooter) genre the consoles have found a genre that proves the opposite. Of course, there are hundreds of double analogue stick control pads available for PC.
Excerpt: There's no shortage of dual-stick shooters on XBLA, and one of the latest of these games is Ion Assault. Ion Assault attempts to differentiate itself from the crowd by integrating some Asteroids style gameplay and Geometry Wars style particle effects into the game. Throw in a unique weapon system and you've got a game that's at least a bit different than most of the others in this crowded genre, but the important question is whether or not 'different' is fun in this...
Excerpt: gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died a few times on every level, but the first. During the second trip, the boss was the only thing I found challenging.