Summary: " Inversion " is not a great game, mostly because the gunplay is pretty dire, and the bosses are over-used and over-difficult. The game gets more and more frustrating as you progress, and I could barely stand it by the end. The multiplayer is basically dead, but even when you do get a game it suffers from the same poor shooting, whilst the zero-g areas are normally too small to spice up the action.
Excerpt: Inversion was born into an unfortunate situation. As the youngest child of a long generation of cover-based shooters, most people didn’t have high expectations for ‘yet another cover-based shooter’ and, especially amongst the Xbox clan, Inversion will always be branded as yet another lookalike to its big brother, Gears of War.
Conclusion: Concept: Drop gravity manipulation into an otherwise unremarkable third-person shooter
Graphics: Much of the game is unpleasant to look at, even for a game largely set in a post-apocalyptic wasteland
Sound: Sound effects and spoken dialogue accompany the on-screen action, while music plays in the background
Playability: Other games have toyed with similar mechanics, with more satisfying results
Entertainment: There are too many shooter alternatives out there to recommend...
Excerpt: Gravity holds the Earth in orbit, but it also keeps anyone who isn’t an astronaut tethered to terra firma. Turns out all you need is a change of wardrobe: Slide on an anti-gravity harness, and suddenly you’re the star of a cover-based shooter with a gravity-defying twist. Davis Russell was once a cop in Vanguard City; now he’s an escaped slave desperate to rescue his daughter from a race of human-looking savages from parts unknown.
Pros: + Cover-based co-op combat feels natural, even with gravity-tweaking gear on your back., + Exciting and dynamic multiplayer modes; reasonably attractive destructible environments.
Cons: ? Does Eric Clapton get a check every time Davis shouts "Leila"?
Excerpt: Inversion arrived in stores at a time when pretty much everyone in the video game industry was distracted with the madness known as E3. It is not too often we see high profile top-notch games launch during this week, so I have to admit I was a little skeptical of this game before I even fired it up on my Xbox 360. There was little in terms of Inversion hoopla or coverage leading up to its launch as well so I am certain I am not the only one who expressed some...
Conclusion: Once you’ve gone through the “tutorial” chapters of the story the game really ramps up almost immediately and the battles are a lot fiercer. It is often unclear how to progress through a heavy battle or major objective though, with a lot of them having multiple sequential parts to complete the whole. So I found a few deaths were necessary at each stage of this just to work out what to do.
Pros: Looks awesome, Gravity features add cool dimensions to gameplay, Features online co-op
Cons: Too linear for such an open concept, Enemies language and accents sound primitive and a bit silly, Environment and gravity aspects are not fully capitalised on
Excerpt: New Jerseyssä majapaikkaansa pitävä amerikkalainen pelistudio Saber Interactive tunnetaan parhaiten muutamista varsin keskinkertaisista peleistään kuten TimeShift sekä Will Rock. Näiden kahden edellä mainitun lisäksi Saber oli vastuussa Bungien klassisen räiskintäpelin, Halo Combat Evolvedin Anniversary-versiosta. Halon synttäripelijulkaisun jälkeen Saberin poppoo on palannut täysin oman projektinsa pariin, pelillä nimeltä Inversion.
Pros: + Toimivat ja tutut kontrollit sekä pelattavuus, + Tekoälykaveri ei ole aivan saapas, + Yksinpelinä riittävän pitkä..
Cons: - ..Mutta joka on kuitenkin puuduttavan tuttu ja lineaarinen, - Vihollistekoäly, - Painovoimalla leikkimisen potentiaalia hyödynnetty vähän, - Kampanjan co-op tila puuttuu kokonaan, - Livestä ei pelaajia löydy