Summary: " Inversion " is not a great game, mostly because the gunplay is pretty dire, and the bosses are over-used and over-difficult. The game gets more and more frustrating as you progress, and I could barely stand it by the end.
Excerpt: Most shooters try to reel you in with some promised mechanic. For Inversion , that mechanic is the ability to tweak gravity. The promise of being able to alter the shifts of gravity to help you fight, make cover, fly in zero-gravity, and even stand on walls is extremely enticing.
Conclusion: Red Faction , Gears of War , Dead Space , Army of Two , Half-Life 2 , Ratchet and Clank , Rage , Fracture . Inversion would deign to cull elements from each of these games and house them under one roof- an awesome proposition.
Conclusion: You could organise a session on a gaming website as there are always folk looking to play stuff, but other as that it's dead. Personally I enjoyed the game. You have to push past that first 90 minutes and if you are a fan of shooters you will more than likely find something in the campaign you will...
Excerpt: Inversion was born into an unfortunate situation. As the youngest child of a long generation of cover-based shooters, most people didn’t have high expectations for ‘yet another cover-based shooter’ and, especially amongst the Xbox clan, Inversion will always be branded as yet another lookalike to...
Excerpt: If Saber Interactive doesn’t have a very well used copy of Gears of War in their studio we’d be very surprised. Not only have they managed to emulate the look and feel of Epic’s gung-ho trilogy, but even the menus and a few of the play mechanics have been shamelessly copied.
Conclusion: It's never satisfying to condemn any game but it's hard not to with Inversion . There are glimmers of nice ideas within, but the water is too muddied to see them clearly. All that's left is a bunch of mechanics that we've all seen before, and better implemented elsewhere.
Excerpt: They say that all the good ideas are taken -- and that everything is a mere copy of something released before it. In that case, all anyone can do is try to put a different enough spin on something to make it feel different enough.