Conclusion: You could organise a session on a gaming website as there are always folk looking to play stuff, but other as that it's dead. Personally I enjoyed the game. You have to push past that first 90 minutes and if you are a fan of shooters you will more than likely find something in the campaign you will enjoy.
Summary: " Inversion " is not a great game, mostly because the gunplay is pretty dire, and the bosses are over-used and over-difficult. The game gets more and more frustrating as you progress, and I could barely stand it by the end. The multiplayer is basically dead, but even when you do get a game it suffers from the same poor shooting, whilst the zero-g areas are normally too small to spice up the action.
Conclusion: Red Faction , Gears of War , Dead Space , Army of Two , Half-Life 2 , Ratchet and Clank , Rage , Fracture . Inversion would deign to cull elements from each of these games and house them under one roof- an awesome proposition. Regrettably, it amounts to a barely-competent shooter with an off-putting aesthetic, ludicrous plot, gimmicky hook, and a frustrating tendency to repeat its boss-battles more than a JRPG. So, perhaps those should be listed above as well.
Excerpt: Inversion was born into an unfortunate situation. As the youngest child of a long generation of cover-based shooters, most people didn’t have high expectations for ‘yet another cover-based shooter’ and, especially amongst the Xbox clan, Inversion will always be branded as yet another lookalike to its big brother, Gears of War.
Conclusion: It's never satisfying to condemn any game but it's hard not to with Inversion . There are glimmers of nice ideas within, but the water is too muddied to see them clearly. All that's left is a bunch of mechanics that we've all seen before, and better implemented elsewhere.
Excerpt: If Saber Interactive doesn’t have a very well used copy of Gears of War in their studio we’d be very surprised. Not only have they managed to emulate the look and feel of Epic’s gung-ho trilogy, but even the menus and a few of the play mechanics have been shamelessly copied. We’re not just saying this simply because both are third-person shooters – Inversion’s enemies often appear from holes in the ground and at one point it’s speculated that they’ve been hiding under...
Excerpt: They say that all the good ideas are taken -- and that everything is a mere copy of something released before it. In that case, all anyone can do is try to put a different enough spin on something to make it feel different enough.