Reviews and Problems with Injustice: Gods Among Us
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Injustice: Gods Among Us
The Gamers Temple
4 October 2014
Excerpt: Player(s): 1-2 Extra Features: Local Multiplayer (1-2), Online Multiplayer (2-8 players), Download Content, Leaderboards I've spent the past five days with Injustice: Gods Among Us and it definitely is worth the hype it receives. After playing the demo, I really didn't think too much of it, but after playing the full game it plays a lot smoother than I thought it would.
Injustice: Gods Among Us is superpowered insanity (review)
7 June 2013
Conclusion: Injustice’s greatest strength is that it makes you feel powerful regardless of your skill level. Even when you are struggling to overcome a series of grueling attacks, breaking through that with a well-placed combo or ridiculous supermove brings out the wonder in controlling an iconic hero or villain. NetherRealm was very clever with how they brought out the Mortal Kombat in Injustice.
Pros: Characters in Injustice build individual fighting styles off of the same basic set of controls. One quick combo for Superman has the same controls as a similar attack for Batman, but only the speed of the strike differs. Heroes (and villains) that use special powers, like Green Lantern and his ring, also have switchable fighting stances. Injustice introduces these mechanics with Batman and Superman. Once you master those two, you can control anyone. The real differenc...
Cons: The trouble with playing fighting games online is that a lot of players will focus on easily exploitable tricks and moves to dominate the rankings. From my admittedly brief experience with this, I saw a lot of ranged characters crouching in the corner of the screen just spamming their long-distance attacks. I’ve even seen two of the same character repeatedly shoot at each other in the most boring fight, ever. Rather than risk attacking up close and deal with the quagm...
Excerpt: This week’s review sees me battle it out in the guise of some of the most iconic superheroes and villains of our time, each of which have been cherry picked by NetherRealm Studios from the vast array of DC Comics inhabitants. On the surface of things, this game has all the ingredients it needs to not only be a truly great fighting game, but a great game in general and with the legendary NetherRealm Studios at the helm I had high hopes for this game.
Summary: " Injustice: Gods Among Us " is an interesting piece of fan service, a good fighter, and a brilliant game. While it edges towards accessible in both its fighting mechanic, and its comic book references, this is one of the rare occasions when balance has lead to a better overall game, instead of a watered down middle ground.
Excerpt: With the Mortal Kombat reboot getting rave reviews a couple of years ago, the team at NetherRealm Studios had quite a challenge on their hands to follow up on it properly. Instead of going with a pure MK game, they seemed to set out to craft a make-good on MK vs. DC Universe, and have succeeded marvelously with Injustice: Gods Among Us.
Excerpt: There's something special about heroes clashing. Something fascinating about these super powered beings putting their respective duties aside to super-stomp the hell out of each other. Think of it, which are you going to remember more - Batman and the Joker sparring on yet another rooftop or Batman and Superman wrecking the Justice League Watchtower in a brawl?
Conclusion: Picking up perfectly where Mortal Kombat left off, Injustice: Gods Among Us cements NetherRealm's reputation as a purveyor of fighting games with real heft and substance. A heroic effort that'll put a smile upon the face of all but the most demanding DC fighting fan. Shazam!