Summary: The Xbox 360 has had its fair share RPGs, but none from THE role-playing-game specialists, Square Enix. Until now, that is. Infinite Undiscovery pairs the typical SE storyline and presentation polish with a fun real-time combat system with mostly successful results.
Excerpt: When I started Infinite Undiscovery , I had high hopes. There was an action-packed beginning where protagonist Capell gets broken out of a prison, escapes through a forest and meets up with a band of freedom fighters. I noticed some interesting control features.
Great Combat Mechanics Overcome a Formulaic RPG Plot
22 September 2009
Conclusion: Concept: A good game manages to grow from the average story at its roots
Graphics: The excellent visuals stand in contrast to missteps like poor lip-synching and repetitive dungeon design
Sound: Some of the voice acting is downright painful, but a nice score evens out the audio
Playability: The ally...
Conclusion: And that lack of innovation is brought into sharper focus when a game promises a brand-new experience. Infinite Undiscovery doesn’t fall short of what JRPGS have done before, but in the light of revolutionary titles like Final Fantasy XII, it disappoints.
Excerpt: First Impressions My reaction is The name Square alone immediately brings back some found memories of sleepless Final Fantasy nights. Square have made a habit of creating memorable and unique RPGs for years now, and so with the announcement of this Xbox 360 exclusive expectations were sky high.
Excerpt: The most disappointing thing about this tri-Ace developed Xbox 360 exclusive is that it's just a bit, well, meh. The story is as nonsensical as the game's ridiculous title, the characters as generic as a 7/10 FPS and the graphics are way below what we've come to expect from the Xbox 360.
Excerpt: Infinite Undiscovery is the latest JRPG for the increasingly popular RPG machine XBox 360. With tri-Ace developing and Square Enix giving a helping hand, people have some high expectations for their first next-gen title.
Conclusion: Extremely poor voice acting tarnishes this somewhat. Gameplay: 8/10 - The right combination of difficulty and fun. Some poor mechanical decisions again tarnish a otherwise bright spot. Replayability: 6/10 - Little to no reason to replay beyond a higher difficulty.