Summary: Ilo and Milo are two best friends who meet every day at the park for tea. One day, however, they find that either the park has been rearranged or that their memories have become jumbled. They're not sure which it is, but what they are sure of is that they need to find each other. Thus goes the sentimental, twee, mawkish story of the sentimental, twee, mawkish Ilomilo .
Conclusion: ilomilo is gorgeous, but flawed. Great ideas are quickly stretched out until they are barely recognisable anymore, and the gameplay moves from being interesting to an almighty slogfest. If you're looking to inject an abundance of charm into your gaming, you'd be hard-pushed to find better that this - however, there are much better puzzle games available on Xbox Live Arcade.
Conclusion: ilomilo is surprisingly deep in almost every way. The puzzles are challenging and require outside the box thinking, the story is multilayered, the art style is unique and detailed, and the multiplayer is unexpected. Great effort is made to keep you playing, and overall things are extremely well executed. At the same time, though, all of the novelty will lead to vastly differing opinions of the game. Some will call it a brilliant, artistic, innovative masterpiece.
Conclusion: While it’s easy to dismiss the game based on it visuals as a simple kids game, it masks some brilliant puzzles and addictive collectibles offering even more perplexing challenges. It’s cute and sweet and ultimately incredibly fun to play – so much so in fact that I challenge anyone to play the game without cracking a smile!
Excerpt: Here's the story of two plush aliens lost in a three-dimensional puzzle, just trying to push blocks around. If you structured it as joke you'd start with "two aliens walked into a bar" and then realise, no, actually they didn't even do that. They walked around it and kind of underneath it and pushed something over and then met up and had some tea. And there's the heart of it, the meaty pulp of ilomilo's humour: it's an absurd principle that's been developed into a game.
Excerpt: For some odd reason, most games of today focus on a grim, dystopian setting. The heroes of these games save their brown and gray world just in time to be met with yet another problem. Ilo and Milo, on the other hand, want nothing more than to relax, enjoy each other’s company, and spend a day at the park. But then again, even the park can have its own form of peril.
Excerpt: If there’s one thing you can say about the gaming industry these days, it’s that sometimes it feels like we’re playing more of the same year after year. The most anticipated titles are usually retreads, remakes, and sequels of games already played before, only with MORE, BIGGER, BETTER. It’s a problem that plagues the industry, though it doesn’t appear to be changing anytime soon; hell, even mediocre games are rewarded with sequels these days.