Summary: The graphics are minimalists but Ikaruga isn't about aesthetics. It is about a pure and extremely demanding gameplay and getting up the leaderboard. I love it and keep coming back to it. A little bit everyday without fail.
Summary: Fantastic PC port with some new polish and features (nothing game changing). Plenty of options for configuring the game, hud, screen layout, and resolution. They really thought this through when porting to PC, and it puts away the stereotype that all Japanese game developers are crap at making PC games.
Summary: There was a time when I was beating myself up for not purchasing this game (as an import) on the Gamecube when it released and times I came close to purchasing it on eBay for over $100. So you can imagine how I leaped for joy to see Ikaruga come to XBLA. This was the easiest purchase I ever made. I have yet to beat the game, but even if I never do it's an iconic purchase that I could not pass up. For any top-down shooter fans, I highly recommend this game.
Summary: The best side scrolling shooter for the past 10 years hands down. Only problem is its very difficult but challenge is a good thing, right? As with the older 16 bit side scrollers this still looks beautiful by todays standards add in the twist of changing your ships colour to avoid being hit and losing a life to that of the bullets either black or white, both are fired at the same time on many occasions and you add a very original challenge and new depth to this genre.
Summary: Top-down and side-scrolling shooters are an acquired taste. They don't rely on complex stories, variety of gameplay, or complex controls. They give you pretty much one kind of gameplay (destroy everything and don't die) and stick with it. But when you stop and think about it, these games are really gameplay in its purest form. Like breakout, light cycles, or tetris, they're a game of reflexes. One false move and you're dead.
Summary: This is a mesmerizing game that's both challenging and approachable. First off, the difficulty - it's harsh, but not impossible. This is a game you can learn to beat, even if you an average gamer (like me) and can work to master if you are really good. It's definitely going to take some trial & error, dying and a little patience. The game play is vertical space shooter, with another layer of complexity - polarity.
Summary: I have nothing new to add to the two review here--they are spot on. If you are a hard-core shoot em up fan, you already know about this game and its developer; if you are a casual gamer, you should stay away; but if you are somewhere in the middle and are interested in a challenging shmup, then I implore you to give this one a try. But make no mistake, you will die a lot because this game is difficult.
Summary: I've always wanted this game (for multiple consoles), so I was thrilled when it came my way to the Xbox so I could finally get it. You can have a lot of fun with this game, that is for sure, but you can also get very frustrated. Now that I mentioned it was frustrating, let me mention a few tips about the game to help ease the frustation (no spoilers).
Summary: This is a Japanese arcade title that first showed up on home consoles on the sega dreamcast. It's pretty hardcore as far as difficulty goes, but it still looks great and plays well. All of the basic shooter gameplay elements are here of course, as well as a unique polarity system where you can absorb damage from the same polarity to generate powerful attacks. It is a vertical shooter which means that on widescreen tvs, you'll only be using about 1/3 of your screen.