Excerpt: As a long-time fan of the Survival Horror genre, I began a quest to find a new title to play through and review. The opportunity to cover I Am Alive presented itself to me and I just couldn't pass it up. For a game that has seen numerous sales on Steam in the past several months, I walked away pleasantly surprised.
Summary: " I Am Alive " is a victim of itself. There is a constant pull between the world of realistic combat with limited resources and more traditional game elements someone clearly thought were necessary to make it more accessible. Perhaps part of the problem is the I Am Alive’s long development.
Excerpt: When I Am Alive was first revealed four years ago, we were promised a game that would revolve around survival after a natural disaster. That was the vision the developers at Darkworks had, but they left the project in 2010. I Am Alive was then handed to Ubisoft Shanghai, who decided to rebuild the game with a slightly different vision, resulting in a game with a solid foundation and fascinating ideas.
Conclusion: I Am Alive is neither a terrible nor a great game. It had the potential to be a better game than it is, but that’s not to say it’s not worth a spin. Despite my major complaints about a flat storyline and poor layout for saves, the game is definitely worth $15 if you enjoy action games with the ability to strategize your way through things instead of button mash.
Excerpt: If video games were any indication -- the apocalypse is going to be awesome. I'll be riding super charged dirt bikes through a world that's somehow made entirely for it, or have cool weapons that I can modify with parts that are somehow literally lying around everywhere. At the very least, there will always be a few people in need of tasks so I can get food and resources-- a fair payoff to me.
Excerpt: Your city is in ruins. Destroyed cars litter the decimated streets and lie dormant beside the crumbling buildings that struggle to rise above the twisted train tracks. Dust swirls and cloaks, choking anyone unfortunate enough to be caught in its suffocating gusts. And the people are in even worse shape than the tattered city they still call home. Society has disintegrated as quickly as the structures that used to cage in its residents.
Pros: Tough choices affect your and others' survival, Unnerving psychological combat system, Constant tension in all of your actions, Intriguing story elements conveyed through background details, Suffocating visual and audio design heighten emotional connection
Cons: Intrusive heads-up display clashes with the raw aesthetics, Unnecessary moments of hand-holding
Conclusion: It's a shame 'I Am Alive' didn't end up being a triple-A game, because there are some pretty cool and unique concepts here that actually work and are quite entertaining. Granted, the controls may need some tweaking and the AI isn't as smart as it could've been. These are clearly symptoms of a halted game project that was suddenly revived and fast forwarded at some point to make the new deadline. Nonetheless, I cannot deny that I've enjoyed this game.
Pros: Surviving is fun in this game, we enjoyed the post-apocalyptic setting, characters and the twist in the combat mechanics;
Cons: Gets frustrating after a while thanks to a lot of trial and error, certain gameplay elements tend to ruin the experience.
Excerpt: Â I Am Alive made quite an impression at E3 2008. It wasnâ€™t just another Â post-apocalyptic game with zombies. The main character was running from normal human beings who were after a bottle of water he carried. The end of the modern world was caused by a massive natural disaster. I Am Alive looked like [...