Excerpt: Blood Money is het vierde deel van deze stealthreeks en voor mij is het de eerste Hitman-game die ik echt onder handen mag nemen. Gelukkig vereist het spel geen kennis van de voorafgaande afleveringen, zodat zowel nieuwkomers als ervaren virtuele huurmoordenaars zich onmiddellijk thuis zullen voelen.
Excerpt: Hitman is a unique series in a genre that we are quite frankly sick and tired of and one of the few stealth games that we have any significant time for. The newest game- Hitman: Blood Money is more of the same but remains as one of the more interesting games in a now generally insipid genre.
Conclusion: With a bit more work refining the inventory and A.I. systems, and additional QA testing, Hitman: Blood Money would easily be one of the best action/stealth games available on the Xbox. The game’s basic concept, and IO’s commitment to give gamers a multiple paths to an ending while still pushing for “transparency” should be applauded. But a two year 47 hiatus and no real signs of an inventory system or A.I. improvement hurts like a 7.62mm round to the spleen.
Excerpt: On the surface Hitman: Blood Money is unquestionably an action game. It features Agent 47 - a hard as nails bald lead character - an assortment of deadly weapons and an excessive amount of blood. If played on one of the lowest difficulty settings this action game façade can hold steady throughout the entire game, with brute force and plenty of spent ammo being pretty much all you need to progress from mission to mission.
Summary: Parents need to know that this game puts players in control of a hit man in a seedy world occupied by drug dealers, prostitutes, murderers, pornographers, mobsters, etc. The name of the game is murder, including lots of violence, such as shootings, strangulations, and immolations. The game does encourage players to spare innocents and keep the mayhem low.
Conclusion: The sheer variety of ways to eliminate your target is staggering and keeps gameplay fresh as you complete each difficulty, while some of the more creative achievements help mix things up a little bit and change the way you play. It's one of the few games that makes you NOT want every level to turn into a massacre, but instead for no one to realize you were even there.
Excerpt: Of all the virtual playgrounds I've frequented over the last decade of 3D gaming, IO Interactive's remain some of my favourite. Rarely perfect and not always even that much fun (in a traditional sense), their Hitman missions nevertheless exhibit a convincing vision of what the craft of level design is all about.
Excerpt: I agree with Andrew that Blood Money feels different from past Hitman games, and not always for the better, but I don't agree that it relies less on stealth. Depending on one's perspective, stealth is more important in Blood Money than ever before. Andrew mentions many details that, for him, added up to Blood Money being more forgiving than previous installments. I found the opposite to be true.