Summary: Absolution was a long wait for fans of the infamous Hitman series. Always known as a unique stealth third/first person simulator, the character Agent 47 just wasn’t as Hollywood as say, Sam Fisher or Solid Snake. 2012’s latest addition to the series, the first since 2006, popularises the concept into one which feels barely a fraction of Hitman, tied in with other mechanics of almost every other third-person game since yes, the previous instalment Blood Money.
Summary: enjoyed all of the hitman games and have played them multiple times (aside from hitman absolution) . In the others your disguise was your most powerful weapon (aside from your silver ballers if someone pissed you off) and they kind of made hit man a puzzle game in a sense. So i walked into absolution blind. If i put on my disguise and walked into a room some one on the other side of the room would recognize me instantly.
Summary: As far as the campaign goes, Blood Money wins by a mile. In Blood Money the contract and missions are target based, each mission you have to eliminate someone, Absolution is a lot different, they make it seem like escaping the levels or retrieving something is the more important then getting the targets. You can't modify, or purchase new guns in campaign, The contracts mode is OK, just gets a little boring after a while. I was very disappointed with this one.
Summary: I'm giving H A a 3 because I'm renting it and won't play through the entire game before return, otherwise I might have rated it lower. What I'm doing is giving a review based on where I ended the gameplay. I played on Normal level. My biggest question is why do they offer the ability to use disguises when they're utterly useless everywhere you go? This to me was a game-breaker.
It's a passable game but I wouldn't recommend paying full price
Matthew Anderson "Robbin505", Amazon
30 December 2012
Summary: I am a longtime fan of the Hitman series and have played Contracts and Blood Money multiple times. Although this game feels similar to the rest of the series it isn't quite right. I find that the game is more of a corridor based game in which the designers have laid out a path and a preferred way to do the level. This for me is too scripted. Blood Money was a persistent sandbox and I like the way that type of game plays.
Wanted to love it...disappointed. Little to no replay value
17 December 2012
Summary: My first Hitman game was the last one, Hitman: Blood Money. Fantastic game, absolutely loved it. However, I feel that Absolution took away almost everything that made Blood Money so fun. Yes I do a lot of comparing to Blood Money, but I think it's fair to hold the game to that standard. I'm just going to talk about my complaints since there is a lot written on what makes the game good: -Not being able to customize/upgrade your loadout before playing.
Summary: As a point of reference, I've owned every Hitman installment since "Silent Assassin" on the original Xbox. I consider myself a stalwart fan of the series, and have grown to love its unique blend of social stealth and sandbox level design. The style of previous Hitman titles is unmistakable, and little details like the butchered girl and underwear-clad Sturrock swooning to Pauk Anka in 'The Meat King's Party', or the glass hot tub in 'You Better Watch Out...
Summary: I want to start by saying I am half way done with story mode and I have played over 50 games of contracts mode. The game has fundamentally changed its focus.The excitement and thrill of going through a level pulling off multiple ways of killing targets is over. The game has shifted its fun factor from pulling off assassination w/o being seen to completing levels with out being seen.