Conclusion: On a basic level Hard Corps: Uprising is excellent, retaining the Contra spirit yet giving it a new lease of life. As such, series fans and old-school throwbacks will probably love every minute of it, regardless of cost. However, it does get bogged down a little by the strangely bad voice acting, downloadable content concerns and its meek attempt at catering for a broader, less experienced audience.
Conclusion: I truly enjoyed this game. The arcade mode is there to offer you the challenge you expect from the title, and the rising mode gives you a feeling of progression and strategy that will help the less skilled or less patient players stay interested. A few missteps in level design are mercifully limited to one or two levels, and the rest is an experience that was downright addictive. Great job.
Excerpt: I generally consider myself to be pretty decent at games. Not particularly amazing, but adequate, and I prefer my games erring on the side of too hard rather than too easy. Getting 100 per cent completion on Bayonetta was a personal gaming highlight of 2010, for instance. Because of this I deemed myself the perfect person in the office to tackle Hard Corps: Uprising. Maybe I was wrong. Hard Corps: Uprising is exhausting - and not in a good way.
Conclusion: Cons: -A couple boss battles can feel cheap. -In rising mode, some grinding is needed to get your player suited for later levels. -Extra characters are paid DLC. On a side note- the standard Xbox 360 controller should not be used to play this type of game- as many of you know the d-pad is terrible and not a good choice for this type of game. I used the Hori EX2 gamepad which is great for arcade games that make better use of the d-pad controller.
Summary: You probably have heard by now that Hard Corps : Uprising is hard. If you’re using that as the sole deterrent to picking up this title, though, you’re missing out on 2011 best pure-action title so far. Even though Contra isn’t in the name, that’s what players get with the purchase and there are several nods to the classic memes and themes of the series. The presentation is one of the finest to be seen so far in 2011 thanks to Arc System Works’ production.
Summary: Despite its painful difficulty " Hard Corps: Uprising " kept me coming back to it. Both the arcade and the Uprising mode saw me repeating levels to either upgrade my abilities or just out of bloody mindedness. A call back to a genre that is being revisited a lot recently, but an amazing one that perfectly captures its spiritual father.
Excerpt: Like the series it's based on, Hard Corps: Uprising is an unforgiving side-scrolling bulletfest designed to test your patience and your twitch reflexes. It looks like Contra. It plays like Contra. Actually, it is Contra…almost. This action-intensive 2D shooter dips heavily into the well of the classic shoot-'em-up series' past for inspiration, going so far as to feature character and story tie-ins to Contra: Hard Corps on the Sega Genesis.
Pros: Tight run-and-gun action, Creative level designs and bosses, Single-screen co-op is a blast
Cons: Absurd difficulty curve, Limited checkpoints lead to lots of repetition
Excerpt: Hard Corps: Uprising is an attempt to spin that game off into its own series, developed by Arc System Works, the Japanese developer that gave us Guilty Gear and Blaz Blue . The name works on a couple of different levels, because this is a game that's strictly for the hardest of hardcore players: a 2D sprite-based action game in 2011 that's difficult enough to drive 90% of its players into the nearest monastery.