Summary: This may be the best example I've
seen of a game that will be immensely popular, and sell insanely well,
entirely because of the franchise it's based on. If this was "Generic
Sci-Fi Battle Game X," instead of "Halo," nobody...and I do mean NOBODY...would
give a damn about it.
Pros: Great story vignettes and decent graphics.
Cons: Idiotic control scheme and crappy handicapping design elements.
Excerpt: Halo Wars takes the Halo franchise and tries it in the real time strategy genre. Which is slightly better than the first person shooter genre. Control groups of troops and have them attack enemies in the way. Build bases, troops, reactors, etc. Send those troops into the intense battle ground to achieve objectives. The search and destroy is the most prevalent, but there are also protect, and escape levels (editor: to name a few).
Conclusion: Even non-RTS players and non-Halo fans will be hard pushed to find something they dislike in Halo Wars. The interface is slick, the production values are high and the level of polish renders this a true Halo experience, right down to the menu screens and evocative soundtrack. Halo Wars emerges as not only a great game, but also a significant step in adapting the RTS for home consoles.
Excerpt: Halo Wars, for the unaware, is a Halo-based real time strategy game created by Ensemble. It’s not just an RTS that’s set in the Halo universe and which dons the Halo name, but also one that actually captures the feel of a Halo game brilliantly. The presentation is generally superb from start to finish, the controls are streamlined and easy to understand, and like all Halo games it’s packed full of familiar extras and unlockables.
Conclusion: Concept: Build an RTS for console from the ground up, rather than shoehorning a PC design onto a gamepad
Graphics: You can't reasonably ask for more than this solid framerate and gorgeous ?presentation
Sound: Voice cues give needed updates on the strategic situation, and the music does the Halo franchise proud
Playability: Could it be? A control scheme that works reasonably well? Why, yes, it just might!
Summary: Halo Wars is an RTS game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. The Historic Battle update will introduce four new multiplayer Skirmish maps that highlight key turning points in the UNSC/Covenant war.
Conclusion: Le multi nous offre la possibilité d’affronter l’IA ou des joueurs humains au travers de quatorze cartes uniques. Moyenne et attentiste, l’IA nous permettra d’assimiler les bases et d’affiner notre technique. C’est face à des joueurs humains que l’ensemble prendra tout son sens et soulignera l’intense rythme du jeu. Convaincants, les bruitages ne parviennent pas à nous faire oublier la qualité très médiocre des doublages qui manquent indubitablement d’implication.
Pros: L'univers Halo, La bande sonore, Instinctif à souhait
Cons: Trop court, Missions solo linéaires, UNSC uniquement jouable
Excerpt: Microsoft could slap the word "Halo" on a steaming pile of cow dung and it would sell millions of copies on the Xbox 360, so powerful and popular is brand Master Chief. Halo Wars, Microsoft's first non-FPS, non-Bungie developed Halo game, defies any cynicism gamers might have about the "milking" of the franchise. Not only is it a lot of fun, and unmistakeably Halo, but it's just about the best RTS on a console. It's also a hell of a brave move, when you think about it.
Well-made strategy game breaks from Halo shooter tradition.
Common Sense Media
29 July 2009
Summary: Parents need to know that this is the first Halo game rated "T" instead of "M." Unlike the other Halo incarnations, Halo Wars in not a first person shooter but a real time strategy game with less gore and violence. There is still some violence as you watch tanks, ground troops, flamethrowers, missiles, and other military weapons do damage, the action is far enough away that you can't see the details.