Summary: I'll come right out and say it. Halo: Reach is easily the best Halo game yet. From the campaign to the multiplayer to the forge to Firefight, everything in Halo: Reach is uniformly polished and excellent. The gameplay is sharp and precise. The presentation is stunning.
Conclusion: This was with us knowing that the fate of Reach was that of a hopeless one, but watching the Spartans and human society struggle and fight for every inch of land made the experience that much more satisfying. Halo Reach's experience is an accumulation of Bungie's hard work on the series.
Excerpt: Despite the fact that Halo: Reach most of all builds further on the strengths of its predecessors it’s the best and biggest Halo game up to now and one of the best shooters ever on console. A must-have for everyone with two thumbs. Now we’ve made that clear, let’s tell you why!
Conclusion: Ultimately, this is something you're going to have to experience for yourself. Bungie couldn't have given their last Halo game better treatment, and a part of us kind of hopes that Microsoft will just leave the core franchise alone, at least for a while.
Summary: Ready your pitchforks and torches, for I am no “Halo fanboy.” Truth be told, when the original “Halo: Combat Evolved” hit the X-Box what feels like ages ago, I played it and barely managed to reach the end.
Excerpt: I expected Halo Reach to be the best Halo game yet. And it is. But it has a few shortcomings. The game starts before the invasion and eventual destruction of the planet Reach, the United Nation Space Council's military stronghold and on the doorstep to Earth.
Excerpt: Halo ODST was a mistake. No, it was a HUGE mistake. Marketing a five hour campaign with recycled maps in a $60 package alienated a lot of gamers like myself, and even a few Halo fanboys as well.