Conclusion: This was with us knowing that the fate of Reach was that of a hopeless one, but watching the Spartans and human society struggle and fight for every inch of land made the experience that much more satisfying. Halo Reach's experience is an accumulation of Bungie's hard work on the series. That is something I cannot reemphasize enough. If you have an Xbox 360, then you owe it to yourself to pick this game up – even if you're not a Halo fan.
Excerpt: Love it or hate it (most PS3 owners do!), Bungie’s epic franchise, Halo, will no doubt go down in gaming folklore as one of the very few franchises that has reached inter-stellar fame. Originally, the game that put Microsoft’s Xbox hardware on the map, Halo has made some bold statements over the years with beautifully designed levels, narrative and pacing that can match some of the greatest films and with Halo 2, a multiplayer system that catapulted players of console...
Conclusion: Ultimately, this is something you're going to have to experience for yourself. Bungie couldn't have given their last Halo game better treatment, and a part of us kind of hopes that Microsoft will just leave the core franchise alone, at least for a while. Everything has been enhanced and improved so much, that Bungie at least deserve kudos for all the effort they put in. This is definitely the most complete Halo game to date, and well worth the money.
Summary: Ready your pitchforks and torches, for I am no “Halo fanboy.” Truth be told, when the original “Halo: Combat Evolved” hit the X-Box what feels like ages ago, I played it and barely managed to reach the end. It felt derivative and clunky and to someone who had put in many hours with “Perfect Dark” and “Half-Life.” When “Halo 2” came out, I gave it a shot and was again, unimpressed, although “Half-Life 2” coming out within weeks might have had something to do with that.
Excerpt: I expected Halo Reach to be the best Halo game yet. And it is. But it has a few shortcomings. The game starts before the invasion and eventual destruction of the planet Reach, the United Nation Space Council's military stronghold and on the doorstep to Earth. Players take control of a Spartan III, Noble 6. As a member of Noble Team, your mission is to stop the invasion and hold of the attack for as long as possible. The campaign was a weak point in the game.
Conclusion: Il consiste en la sécurisation progressive de lieux stratégiques, une sécurisation que l’équipe opposée devra ralentir voire empêcher. De retour, le mode Firefight promettra aux joueurs des sueurs froides et d’intenses moments de coopération. On termine avec l’incontournable mode Forge nous autorisant cette fois à inviter plusieurs joueurs.
Pros: L'univers sonore, Les compétences actives, Le retour du mode Forge, Le mode multi archicomplet
Cons: Le scénario simplet, L'IA incapable en conduite
Excerpt: The rest of the cast of characters includes Carter, the leader of the group; Kat (the only woman in Noble Team); as well as Jorge, Jun, and Emile. Unlike characters in a lot of shooters they aren’t over the top, trigger-happy, crazy people. The characters have depth, and what happens to them has ramifications not only in the game itself, but in the entirety of the Halo universe.
Pros: Great graphics, intense campaign, incredibly deep multiplayer, great soundtrack, and wide variety of game modes.
Cons: Not much variety in multiplayer maps, online co-op has some issues with lag, end to campaign could have been better, and reticule bloom can be frustrating for newer players.
Excerpt: Halo ODST was a mistake. No, it was a HUGE mistake. Marketing a five hour campaign with recycled maps in a $60 package alienated a lot of gamers like myself, and even a few Halo fanboys as well. But I'm sure those same fanboys thought it was ok, after all, Halo Reach was on the way, and ODST would hold them off for a while. Sure I knew Reach was on the way, but I still was reeling from the ODST debacle.