Excerpt: The rest of the cast of characters includes Carter, the leader of the group; Kat (the only woman in Noble Team); as well as Jorge, Jun, and Emile. Unlike characters in a lot of shooters they aren’t over the top, trigger-happy, crazy people. The characters have depth, and what happens to them has ramifications not only in the game itself, but in the entirety of the Halo universe.
Pros: Great graphics, intense campaign, incredibly deep multiplayer, great soundtrack, and wide variety of game modes.
Cons: Not much variety in multiplayer maps, online co-op has some issues with lag, end to campaign could have been better, and reticule bloom can be frustrating for newer players.
Excerpt: In what sub-genre does Halo belong? Arcade shooter, arena shooter, story-driven shooter, vehicle-based shooter? It’s all of these and none of them simultaneously, which confounds any effort to define the "Halo Factor" into any reasonable set of details. And with the evolution of the series, attempts to pin down Bungie’s "gift to the gaming world" only become more confused or inexact.
Summary: Step into the boots of a Spartan III, as Halo: Reach charts the story of Noble Team in their heroic stand to defend the planet Reach, its people and secrets against a ruthless assault by an alien collective known as the Covenant.