Reviews and Problems with Half-Minute Hero: Super Mega Neo Climax
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Half-Minute Hero: Super Mega Neo Climax
2 September 2013
Summary: The original Half-Minute Hero is quite possibly my favorite game released for the PlayStation Portable. Its inventive take on role-playing games was refreshing, while its self-referential humor regarding the conventions of that genre charmed the hell out of me. The news that the game would be finding a new home on Xbox Live Arcade was wonderful to hear, and I looked forward to revisiting the high-pressure adventure.
Conclusion: The controls are simple and effective, and the level designs are as sharp and quirky as the dialogue. Yes, it drags at times, but it's a case of "too much of a good thing" rather than having to wade through level after level of blandness. For anyone looking for something a little different, it'd be hard to suggest anything better right now, and at 800 points, it's a steal.
Summary: Bizarrely now one of my favourite games this year, " Half Minute Hero: Super Mega Neo Climax " was a real surprise. Previews intrigued me, but the final game is a really awesome little title, with bags of humour and innovative gameplay. There’s also plenty to do, although most will find it both incomprehensible, and pretty tough.
Half-Minute Hero: Super Mega Neo Climax (X360) - Review
25 August 2011
Excerpt: Half Minute Hero for the PSP, launched back in 2009, was an RPG that poked fun at its own genre by parodying some of its more common concepts and formulas. Endowed with a great sense of humor and a frantic pace, the game allowed you to complete a huge epic story arc in only a few minutes. Now, Half-Minute Hero: Super Mega Neo Climax for the Xbox 360 explores this same concept, adds new graphical improvements and eliminates the extra modes we saw in the original.
XBLA Review - 'Half-Minute Hero: Super Mega Neo Climax'
4 July 2011
Summary: Half-Minute Hero: Super Mega Neo Climax is a complete hypersonic RPG adventure: start your quest, meet people who need your help, fight through dark dungeons, earn money, upgrade equipment, level up, level up, level up, and take down the final boss ... all in just half a minute!
Excerpt: Half-Minute Hero: Super Mega Neo Climax ’s willingness to skew conventions extends well beyond its effusive name. What’s most unique about the game is the straightforward premise, as it distills the core mechanics of Japanese role-playing games down into short intervals. All of the key ingredients for a role-playing game are still here, and often overused tropes give way to amusing satire.
Excerpt: If you played turn-based sword-and-sorcery RPGs during their 16-bit prime, you know they often involved lots of level-grinding drudgery. Half-Minute Hero lovingly emulates the aesthetics but fast-forwards through the tedium. Your towheaded hero must work fast, because the world is constantly just 30 seconds away from annihilation. Your champion gets busted back down to level one at the beginning of each mission, but he need only bash a few creeps to quickly level up.
Pros: + All the loot lust and leveling of old-school RPGs, concentrated into minutes., + Over 60 adventures of retro style, colorful characters, and monster variety.
Cons: - Movement on world maps feels slippery; unnecessarily difficult online multiplayer., ? Can you call it grinding when it takes seconds?