Reviews and Problems with Half-Minute Hero: Super Mega Neo Climax
Showing 1-10 of 14
Half-Minute Hero: Super Mega Neo Climax
2 September 2013
Summary: The original Half-Minute Hero is quite possibly my favorite game released for the PlayStation Portable. Its inventive take on role-playing games was refreshing, while its self-referential humor regarding the conventions of that genre charmed the hell out of me. The news that the game would be finding a new home on Xbox Live Arcade was wonderful to hear, and I looked forward to revisiting the high-pressure adventure.
Summary: Bizarrely now one of my favourite games this year, " Half Minute Hero: Super Mega Neo Climax " was a real surprise. Previews intrigued me, but the final game is a really awesome little title, with bags of humour and innovative gameplay. There’s also plenty to do, although most will find it both incomprehensible, and pretty tough.
Half-Minute Hero: Super Mega Neo Climax (X360) - Review
25 August 2011
Excerpt: Half Minute Hero for the PSP, launched back in 2009, was an RPG that poked fun at its own genre by parodying some of its more common concepts and formulas. Endowed with a great sense of humor and a frantic pace, the game allowed you to complete a huge epic story arc in only a few minutes. Now, Half-Minute Hero: Super Mega Neo Climax for the Xbox 360 explores this same concept, adds new graphical improvements and eliminates the extra modes we saw in the original.
Excerpt: The moment you start playing Half-Minute Hero: Super Mega Neo Climax, you're presented with a situation in which you have only 30 seconds to save the world. This is a predicament that you find yourself in at the start of every level, so it goes without saying that this is a game that's rarely played at anything but a frantic pace.
Pros: Fast-paced, fun gameplay, 40-plus quests all have plenty of replay value, Two distinct visual styles to choose from, Multiplayer mode is a blast
Cons: Controls aren't always as responsive as they need to be, Unlockable extras are inferior to those in PSP version, Doesn't take long for repetition to set in
XBLA Review - 'Half-Minute Hero: Super Mega Neo Climax'
4 July 2011
Summary: Half-Minute Hero: Super Mega Neo Climax is a complete hypersonic RPG adventure: start your quest, meet people who need your help, fight through dark dungeons, earn money, upgrade equipment, level up, level up, level up, and take down the final boss ... all in just half a minute!
Excerpt: Half-Minute Hero: Super Mega Neo Climax ’s willingness to skew conventions extends well beyond its effusive name. What’s most unique about the game is the straightforward premise, as it distills the core mechanics of Japanese role-playing games down into short intervals. All of the key ingredients for a role-playing game are still here, and often overused tropes give way to amusing satire.
Excerpt: If you played turn-based sword-and-sorcery RPGs during their 16-bit prime, you know they often involved lots of level-grinding drudgery. Half-Minute Hero lovingly emulates the aesthetics but fast-forwards through the tedium. Your towheaded hero must work fast, because the world is constantly just 30 seconds away from annihilation. Your champion gets busted back down to level one at the beginning of each mission, but he need only bash a few creeps to quickly level up.
Pros: + All the loot lust and leveling of old-school RPGs, concentrated into minutes., + Over 60 adventures of retro style, colorful characters, and monster variety.
Cons: - Movement on world maps feels slippery; unnecessarily difficult online multiplayer., ? Can you call it grinding when it takes seconds?
Half Minute Hero: Super Mega Neo Climax Review (XBLA)
Yet Another Review Site
21 July 2011
Excerpt: NO TIME FOR HEADINGS! READ REVIEW! When I was a kid, I was so na�ve to think that quantity was quality in the gaming world, and by this logic JRPG’s should be the Holy Grail of anything to grace gaming platforms. How wrong I was. 60 hours of grinding, exploring fields and ‘character depth’ consisting of over dramatic monologues that sound like they’re lyrics ripped from a Snow Patrol song and 10 hours of cut scenes taken up by unnecessary gasping and grunting from the...
Pros: Incredibly addictive gameplay, Loads of things to collect, Great replay value, Tons of modes to enjoy and endure
Cons: Not a lot of new features added from the PSP version