Excerpt: Guitar Hero: Aerosmith is the first in what is sure to become a long line of band-centric Guitar Hero experiences. Imagine Guitar Hero: Metallica, Guitar Hero: AC/DC, Guitar Hero: The Beatles. The possibilities are endless. Guitar Hero: Aerosmith is a bit of a litmus test in that regard.
Excerpt: MMOs are a notoriously difficult genre to assess critically. An MMO’s life is typically longer than your average video game and any MMO can be a completely different game a year after its initial launch. These games evolve and grow according to the developer’s vision or the audience’s criticisms.
Conclusion: The beating career achievements are stackable, so if you beat GH3 on expert, head right into the expert mode on this one since the difficulty of beating this on expert is a cake walk compared to GH3. This game could have been great.
Summary: If you are an Aerosmith fan, pick up this title. You’ll enjoy it and get some life out of it. If you’re not too big on Aerosmith, it might be worth renting or borrowing from a friend, but I can’t recommend it to non-Aerosmith fans.
Pros: Good track list, Must-own for Aerosmith fans, Only one boss battle
Cons: Can’t import tracks to another, Guitar Hero, title, making multiplayer parties stall with constant disc swapping, Not enough for people who aren't Aerosmith fans, Still has a boss battle
Excerpt: When developer Neversoft first announced it was working on this, gamers, hacks and pundits everywhere scoffed at the idea that a Guitar Hero game based around the career of one band could possibly work.
Conclusion: It is hard to look at Warriors of Rock and feel that it is an evolution of the genre because it is essentially the same game that people have been playing for six years now, just with new songs.
Excerpt: Steven Tyler, Joe Perry, Tom Hamilton, Brad Whitford and Joey Kramer – five names that are likely to conjure up visions of either a) fist-pumping stadium rock or b) Bruce Willis dying in a hail of meteorites while Liv Tyler sobs into the camera.