Summary: GG2:overture is somehow one of the most misunderstood game of all times, probably because of the burden of its predecessors. The guilty gear saga is probably know for being one of the best 2d fighting game, and during the years have produced many titles with some new charachter here and there.
Summary: Ok, other game of the Guilty Gear saga (or best say Guilty Gear 2 saga), Overture have good points for do a great game, the graphics, story, gameplay and other things. But the big problem in this new game is intent have two different genres. Good game.
Summary: I had first heard about this title when it was in Japan and said it's to much like street figther!!!...But after they adapted it to a hack and slash I said that's innovation. Two for the money baby. Love the Maps and Sol is still a great character to play with.
Summary: When I got this game I was expecting either a fighter or somthing like Soul of the Samurai with more characters. What I got was somthing like an unnessisarily complicated version of Dynasty Warriors. Pretty good game. Not reccomended if you have little patience or a short attension span.
Summary: I was very nervous (though extremely curious) with GG2:Overture. Arc System Works was taking their beloved and fantastic 2D franchise and turning it into a high-speed 3rd person action/strategy (phew!) Game. Yeah, I was INCREDIBLY mixed on this to say the least, but after playing the final product I'm happy to say that GG2:Overture turned out as good as I could have hoped, and if you give it a chance I think you'll agree too...
Summary: I have been a fan of GG for a long while and was exicted when I heard that the next game would be an action game, but sadly it falls short of my expectations. Don't get me wrong the game is not terrible it just gets repetitive. Most of the missons involve a kind of "capture the base" where you and your enemy battle for control over "ghosts" and then once you've captured all the ghosts you must destroy the enemys "masterghost" which is their base.