Conclusion: The sound is okay, but the taunts and battle cries are really repetitive. What little voice-acting there is is respectable at best. Music is more The Barbarians than Conan in terms of quality, but what you can hear of it isn't bad. Golden Axe: Beast Rider isn't the game most Golden Axe fans wanted.
A Franchise Returns with a Lackluster New Installment
22 September 2009
Excerpt: Fans of brown and dusty wastelands have a lot to look forward to in this attempted revitalization of the Golden Axe franchise. For everyone else, the formula might wear thin after a few hours. It's not just the visuals -- Golden Axe has very few tricks up its sleeve.
Excerpt: The holiday season notoriously hammers us with marketing hype promoting the onslaught of AAA titles (Mountain Dew’s Halo 3 -themed Game Fuel, anyone?) they hope will land under our Christmas trees, so it’s surprising Sega’s remake of beloved arcade classic Golden Axe hasn’t seen more of the...
Review: Golden Axe: Beast Rider (Microsoft Xbox 360)
31 October 2008
Excerpt: Golden Axe: Beast Rider Genre: Action Developer: Secret Level Publisher: Sega Release Date: 10/14/08 Golden Axe has managed to maintain a surprisingly decent level of popularity for a franchise that’s really only produced one game most people can remember (well, for GOOD reasons, at least).
Excerpt: Breaking news: Golden Axe: Beast Rider doesn't have the cocky stylishness of Devil May Cry , the deep combat system of Ninja Gaiden , or the outlandishly epic trappings of God of War I doubt anyone is surprised; despite the developers' declarations of love for the original series, many gamers had...
Conclusion: At the very least, the campaign is fairly lengthy and will likely take you upward of 10 hours to complete. There are level-by-level replays and combat arenas if you want still more action, but these bonus modes only highlight the conspicuous absence of the cooperative play that put Golden Axe on the...
Pros: Brutal dismemberments, Campaign is reasonably challenging and long.
Cons: No cooperative mode a la classic Golden Axe, Many, many invisible walls, Combat system rewards inaction, Lame sound effects deflate dramatic moments, Beasts handle like plodding mechs.
Conclusion: A repetitive and badly made game that makes me wonder if the series has any kind of future. This game feels extremely rushed and just can’t compare to games of a similar ilk. I hate to harp on about this, but if a co-op mode had been put in here things would have been so much better.