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Ghostbusters: Sanctum of Slime
4.8 out of 10

Ghostbusters: Sanctum of Slime

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Reviews and Problems with Ghostbusters: Sanctum of Slime

Showing 1-10 of 34
Overall 3
3.0

Ghostbusters: Sanctum of Slime review

GamesRadar
24 June 2012
  • Pros: Ghostbusters song on title screen, Destroying scenery for powerups, Driving section a nice change
  • Cons: Same music track throughout, Choppy framerate, Lacks any charm or substance
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Overall 4
4.0

Ghostbusters: Sanctum of Slime

Strategy Informer
6 October 2011
  • Conclusion: Atari’s previous Ghostbusters game was far from perfect but it had ambition and a reverence for the source material. With Sanctum of Slime they couldn’t even create a cover with a Ghostbuster holding the proton pack’s signature particle thrower the right way up. Shameful.
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Overall 6
6.1

Ghostbusters: Sanctum of Slime Review

PlayDevil
30 June 2011
  • Summary: " Ghostbusters: Sanctum of Slime " does try to capture the underling fiction; the weapons, the story, and the humour (if you have good eyesight) were all clearly in the minds of the development team at Atari.
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Overall 2
2.0

Ghostbusters: Sanctum of Slime

True achievements
11 May 2011
  • Conclusion: So instead of adding some more levels to the game, they decided to crank up numbers of enemies and aggressiveness in one of the levels. Not a favourite All in all, it was an entertaining experience, I’m still working on the last achievements, and I might start the game up again sometime, just to go...
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Overall 2
2.0

Ghostbusters: Sanctum of Slime Review

G4
2 May 2011
  • Summary: Ghostbusters: Sanctum of Slime is a terrible product that's a disservice to the Ghostbusters name. A twin-stick shooter with clumsy controls, lobotomized AI, shabby mechanics, and an atrocious script, there's no reason to play it over other entries in the genre.
  • Pros: Ghostbusters theme song, Color-coded weapon system
  • Cons: Idiotic AI, Sluggish controls, Inconsistent difficulty, No personality
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Overall 3
3.0

Ghostbusters: Sanctum of Slime

D+PAD
27 April 2011
  • Conclusion: Ghostbusters is one of those franchises that evokes so many good memories in thousands of people, growing up with the films, the toys, the cartoon series. Ghostbusting is all about the thrill of adventure, the wisecracks, the improvisation and skills employed by ordinary geeky scientists against...
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Overall 6
6.0
Gameplay 5
5.0
Graphics 7
7.0
Sound 6
6.0

Ghostbusters: Sanctum of Slime

Game Boyz
20 April 2011
  • Excerpt: Being a fan of Ghostbusters from the motion pictures, cartoon series and even the toys as a child (my favorite was Slimer) definitely had me interested in how an arcade title of Ghostbusters would fare.
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Overall 6
5.5

Ghostbusters: Sanctum of Slime Review

DailyGame
8 April 2011
  • Excerpt: A few years back, Activision had a console-based Ghostbusters game in the works that I previewed and frankly really enjoyed. After the game was canceled, I held out hope that it would make a return someday, perhaps with a different publisher but still intact.
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Overall 5
5.0

Ghostbusters: Sanctum of Slime Xbox 360 Review

Console Obsession
5 April 2011
  • Excerpt: Before the release of Ghostbusters: The Videogame, we hadn’t seen a Ghostbusters game in quite some time. Now, almost two years later, Atari has brought another Ghostbusters game to the market; this time it’s a smaller budget Xbox Live Arcade and PlayStation Network release.
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Overall 6
6.0

Review: Ghostbusters: Sanctum of Slime (XBLA)

GamePro.com
1 April 2011
  • Excerpt: With repetitive gameplay and random late-game difficulty spikes, this top-down shooter can't quite live up to the Ghostbusters name.
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