Reviews and Problems with Ghostbusters: Sanctum of Slime
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Ghostbusters: Sanctum of Slime
14 June 2012
Conclusion: So instead of adding some more levels to the game, they decided to crank up numbers of enemies and aggressiveness in one of the levels. Not a favourite All in all, it was an entertaining experience, I’m still working on the last achievements, and I might start the game up again sometime, just to go...
Conclusion: Atari’s previous Ghostbusters game was far from perfect but it had ambition and a reverence for the source material. With Sanctum of Slime they couldn’t even create a cover with a Ghostbuster holding the proton pack’s signature particle thrower the right way up. Shameful.
Summary: " Ghostbusters: Sanctum of Slime " does try to capture the underling fiction; the weapons, the story, and the humour (if you have good eyesight) were all clearly in the minds of the development team at Atari.
Summary: Ghostbusters: Sanctum of Slime is a terrible product that's a disservice to the Ghostbusters name. A twin-stick shooter with clumsy controls, lobotomized AI, shabby mechanics, and an atrocious script, there's no reason to play it over other entries in the genre.
Pros: Ghostbusters theme song, Color-coded weapon system
Cons: Idiotic AI, Sluggish controls, Inconsistent difficulty, No personality
Conclusion: Ghostbusters is one of those franchises that evokes so many good memories in thousands of people, growing up with the films, the toys, the cartoon series. Ghostbusting is all about the thrill of adventure, the wisecracks, the improvisation and skills employed by ordinary geeky scientists against...
Excerpt: Being a fan of Ghostbusters from the motion pictures, cartoon series and even the toys as a child (my favorite was Slimer) definitely had me interested in how an arcade title of Ghostbusters would fare.
Excerpt: A few years back, Activision had a console-based Ghostbusters game in the works that I previewed and frankly really enjoyed. After the game was canceled, I held out hope that it would make a return someday, perhaps with a different publisher but still intact.
Excerpt: Before the release of Ghostbusters: The Videogame, we hadn’t seen a Ghostbusters game in quite some time. Now, almost two years later, Atari has brought another Ghostbusters game to the market; this time it’s a smaller budget Xbox Live Arcade and PlayStation Network release.
Summary: This game isn't worth 800msp, it's barely a Ghostbusters game and it's a terrible use of the property. It's a shame since it really did have potential. It can be fun with a few friends for a very short while. Avoid it like Gozer brand Marshmallows.