Summary: I ain't afraid of no ghosts, but I seriously doubt famed parapsychologists Peter Veckman, Egon Spengler, and Ray Stantz feel the same despite their pedigree. Though Ghostbusters does a lot of things right, most notably the creative use of the proton pack, smart script, and great voice acting (Bill Murray's performance in particular stands out), the experience derails when the battles turn frantic and the ghost attacks overwhelm the hapless Ghostbusters.
Conclusion: So far, Terminal Reality's interpretation of
Ghostbusters for the Xbox 360 has impressed us
in several ways. The developer did a good job of
nailing down many of the movie's encore
experiences: being able to strap down your
proton packs and racking up ghosts that
terrorize the citizens of New York. While the
action itself doesn't offer much variety, the
destructible environment, intermittent
puzzle-solving, and a whole slew of creepy
designs will keep you on your toes.
Solid Gameplay Brings this Title Above Mere Fan Service
22 September 2009
Conclusion: Concept: It's Thanksgiving in New York, 1991. A ghostly plague brings the city to its knees. Who you gonna call?
Graphics: Authentic. Even the game's new digital props look like they were made by cobbling together thrift store junk
Sound: The original four actors do a phenomenal job bringing these characters, and this world, back to life
Playability: A few cheap shots can send you to the game over screen, but catching ghosts is plenty of fun
Excerpt: The writers and developers faced a challenge with this game that is faced by anyone creating a spin-off of any kind: creating a game that provides a fun and original experience without compromising the charm of the original, genuine article. So many developers have failed at this particular task that licensed games have earned a reputation of being shovelware for people who don't know any better.
Summary: Ghostbusters The Video Game is a fun romp into the world of the Ghostbusters that captures the look and feel of the original movies with an all-star line-up, great visuals and sound, all wrapped up in a funny and engaging script. This is a no-brainer for fans, and thanks to the incredibly fun and easy to get into “Gears of War style” gameplay newcomers should have no problem getting into it either, just make sure you watch the movies afterwards!
Pros: Captures the look, feel, and fun of the movies. A treat for fans.
Cons: Some annoying parts with to many enemies, no campaign co-op.
Conclusion: Pros: +Funny and fun to play +Fairly easy achievements +Gives a feeling of being a Ghostbuster +True to the series of movies Cons: -Can get annoying at times -Not much single player replay value -A.I.
Pros: Funny and fun to play, Fairly easy achievements, Gives a feeling of being a Ghostbuster, True to the series of movies
Cons: Can get annoying at times, Not much single player replay value, A.I. isn’t the smartest, Lots of repetition
Conclusion: If you have any doubts about Ghostbusters: The Video Game, let your mind rest easy. If you’re even a modest fan of The Ghostbusters, you’ll certainly appreciate this game. It’s fun, chock-full of fan service, and bursting at the seams with interesting environments, twists, ghosts and visual splendor.
REVIEW: Ghostbusters: Sanctum of Slime (Xbox 360, PS3, PC)
26 November 2009
Summary: DLC titles like Shadow Complex, Limbo and Tomb Raider: Guardian of Light lead us into quite rightly having demanding expectations from non-retail games. The quality of those aforementioned downloads shows that an inexpensive title need not necessarily lead to a cut-price experience. But you can’t help but feeling short changed with Sanctum of Slime. Repetitive gameplay, recycled assets and flakey AI all let what could have been a very promising title down.