Excerpt: December 2005 was the time that Microsoft was struggling with the simultaneous launch of the Xbox 360 in all the major territories; it was also when Geometry Wars: Retro Evolved proved to be one of the early talking points of the console’s Xbox Live Arcade service.
Summary: When the Xbox 360 launched in 2005, one game was king. Even though there were good games like Kameo and Project Gotham Racing 3 , a little $5 Xbox Live Arcade game proved to be one of the most played. Now, almost 3 years later, Geometry Wars: Retro Evolved is back on XBLA and better than ever.
Conclusion: We don't just focus on news and reviews, we also speak upon gamerscore and other facets of Xbox 360 that other companies neglect. We didn't want to try and be an IGN or Trueachievements, we wanted to be a hybrid that covers all of those areas.
Excerpt: How does one improve on perfection? More to the point, how does one improve on perfection that comes as a result of mixing up a heady brew of stunning visual effects, supreme audio and that old friend – addiction?
Excerpt: When the Xbox 360 launched back in November of 2005, the lineup of launch games wasn't exactly stellar. Sure, retail titles like Call of Duty 2 and Condemned saw both critical acclaim and good sales results eventually, but that first day we turned on our 360s, there just wasn't a whole lot to be...
Excerpt: " Geometry Wars Retro Evolved 2 " The much awaited sequel to one of the best selling XBLA games is finally here. Can "Geometry Wars Retro Evolved 2" improve on the success of the previous instalment?
Excerpt: First Impressions My reaction is How do you improve one of the premier Xbox 360 arcade games, one that was wildly successful and proved that people were willing to pay for simple 2D downloadable arcade games?