Excerpt: December 2005 was the time that Microsoft was struggling with the simultaneous launch of the Xbox 360 in all the major territories; it was also when Geometry Wars: Retro Evolved proved to be one of the early talking points of the console’s Xbox Live Arcade service. The genesis of the game may have been a mere mini game in Project Gotham Racing 2, although Geometry War’s impact on Xbox Live Arcade proved to be a major success story.
Summary: When the Xbox 360 launched in 2005, one game was king. Even though there were good games like Kameo and Project Gotham Racing 3 , a little $5 Xbox Live Arcade game proved to be one of the most played. Now, almost 3 years later, Geometry Wars: Retro Evolved is back on XBLA and better than ever.
Excerpt: How does one improve on perfection? More to the point, how does one improve on perfection that comes as a result of mixing up a heady brew of stunning visual effects, supreme audio and that old friend – addiction? For the answer, take a look at this sequel to one of Xbox Live Arcade’s biggest selling titles. Geometry Wars: Retro Evolved 2 sees Bizarre take the tried and tested Geometry Wars formula, and add five new spins to the mix.
Excerpt: The shoot ‘em up genre sits as the cornerstone of video game history. From Galaga to Ikaruga, Space Invaders to RayStorm, single-seater ships scrolling sideways, upwards and all about are as persistent an element in the gaming world as heroes rescuing princesses, knights felling dragons and highly-combustible barrels. Geometry Wars: Retro Evolved 2, the sequel to Bizarre Creation’s best-selling Xbox Live Arcade title, doesn’t do much to change the formula.
Excerpt: When the Xbox 360 launched back in November of 2005, the lineup of launch games wasn't exactly stellar. Sure, retail titles like Call of Duty 2 and Condemned saw both critical acclaim and good sales results eventually, but that first day we turned on our 360s, there just wasn't a whole lot to be excited about at the time.