Summary: You would think that after all of the hype and coverage Gears of War has gotten over the last year or so, that there would be no way it could live up to expectations. But it does. It meets those expectations and even exceeds them. This is one of the best looking and best playing games of 2006.
Summary: For those who were concerned that
Halo may finally get dethroned as the best console shooter of all time,
fear not…the king is well and truly safe. While fun, and innovative in
some really cool ways, in the end Gears of War is one of those games that
nobody will be talking about three months from...
Pros: Unbelievably pretty and featuring some really cool context-sensitive functions.
Cons: So short it should be criminal, so badly written that it's laughable, and so underdeveloped that it's incomprehensible.
Excerpt: Ease of Use/build - Challenging enough for a 7 year old, did need adult supervision, fun with dad, screws were of different size and this was a little confusing since all kids just grab a screw when putting toys together.
Excerpt: Gears of War. After months of carefully planned hype by Microsoft, it’s finally here. We can finally find out whether all the trailers and screenshots that made us drool have honored the game or set false expectations. Game of the year or the largest pile of hot air since the start of humanity?
Conclusion: As far as movie games go, Harry Potter and the Order of the Phoenix is one of the best ones of the year, and certainly the best in the franchise’s history. Despite its occasionally frustrating design and lackluster combat, the sheer size and detail of the game world make this a must-play for...
Conclusion: Ubisoft swears that the Rainbow Six 3 franchise will not return to Vegas, despite the clever ways in which the story could be brought back there with what we’ve been left with. If this is in fact true, we’ve enjoyed our time there, especially during our first visit in 2006.
Excerpt: Gears of War is synonymous with the Xbox 360, analogous to the original Xbox's Halo and every bit as iconic within the gaming community. There isn't enough that can be written about how this game has shaped the image of the system of its original release, how it set the tone for everything that came...
Conclusion: In terms of length; again, not to spoil anything, this greatly relies on your skill level, but I will say that like Symphony of the Night, when you think it’s over—just as you’re about to say “my god, that was intense but I want more damnit!”—that’s exactly what you get, and I’ll leave it at that.