Excerpt: In Gears of War: Judgement, Epic Games and People Can Fly try to take what has made the previous Gears instalments and introduce new features and mechanics to keep things interesting within the franchise, including 2 campaigns, a new smart spawn system along with the usual variety of Multiplayer modes and maps. Does Judgement live up the legacy that it has been built on?
Excerpt: What’s the verdict on this Gears spinoff? Is it a proper sequel or a bastard child of a studio without most of the original creative team behind the Gears series making a stone cold cash grab? That’s what I think too. Final “Judgement” after the jump.
Excerpt: Youth, of all things, is the greatest influence on Gears of War: Judgment. The story hinges on disrespecting authority. Angst dictates character behavior. Aggression and agility uproot the fundamentals of combat design. Most significantly, Gears of War: Judgment is rebellious. Both the campaign and multiplayer reject what previously worked for the series in favor of bold new ideas. The numerous risks pay dividends.
Summary: Less than ten minutes into Gears of War: Judgement, things don’t look great for this prequel to Epic Games’ much-lauded sci-fi shooter franchise. Having mercilessly slaughtered every alien monstrosity populating the opening level… precisely nothing happens. You’re forced to backtrack to the very beginning before the call from new lead Damon Baird’s commanding officer finally triggers and activates the end of the mission.
Excerpt: If you read my God of War: Ascension review , then you will know that I mentioned the strange spectacle that seems to be plaguing upcoming sequels, and the seeming lack of hype around them. If there was one title on Microsoft’s Xbox 360 , then it’s Gears of War: Judgement , the fourth instalment of the huge Gears of War franchise.
Excerpt: Gears of War: Judgement is a return to the exciting and ultra-violent shooter series that earned a place alongside HALO in defining the Xbox 360 experience. A bigger co-op opportunity and improved replayablity could make this an instant classic...
Conclusion: Gears of War: Judgment isn't actually a bad game by any means - it performs admirably and takes a few risks with the series' conventions to provide a unique (Gears) experience for players. The problem here is that the experience just isn't memorable enough - this is essentially a Gears of War game done by the numbers with all tactical involvement completely removed or made superfluous.
Pros: a new tone and style of Gears, score oriented focus appeals to perfectionists, Overrun mode is unique and a worthy addition
Cons: a new tone and style of Gears, tactical approaches seem pointless now, lacklustre multiplayer options, lack of memorable moments, too much segmentation of the levels
Excerpt: Jag trodde jag var klar med Gears of War. Efter tre spel hade jag upplevt en fantastisk actionorgie, men kände mig samtidigt ganska nöjd med det hela. Man visste vilka äss det hade i rockärmen, och var redo att gå vidare till nya, spännande spelserier. Trots min uppskattning av Gears kändes ett till spel i serien - dessutom av ett “b-lag” som inte jobbat med tidigare delar - därför måttligt spännande. Lite snabba cash för Epic och Microsoft innan nästa konsolgeneration.