Excerpt: Gears of War, as a franchise, has been first for a few things. The original really put the cover, shooter on the map, differentiating itself a lot from the way shooters were to be played in the future. The second brought us Horde mode which bought a new angle to co-operative play online and something that was so proficient in its execution many games games have taken on their version of this online gametype.
Summary: "RAAM's Shadow"'s greatest strength is its premise. A prequel set in the hours following Emergence Day, the first piece of campaign DLC for Gears of War 3 hints at what Ilima City looked like before it was destroyed, both by the Locust and the COG's scorched-earth reaction. There's a sense of melancholy that permeates the three-hour campaign as you run through a city you know will soon be ruined, accompanied by characters who will soon be dead.
Summary: Love it or loathe it, Gears of War has come to define what this generation of gaming is all about. Whether one extols the virtues of competitive gaming and the Xbox Live model that had Gears at its vanguard, or bemoans the slew of "brown and grey" shooters that Epic's blockbuster franchise paved the way for, one simply cannot deny that the series is a true icon.
Excerpt: We won’t tease you for longer than this sentence – Gears of War 3 is awesome. The campaign is epic, with action sequences that are more intense, weapons that are more powerful, enemies that are more formidable and heroes that are more relatable than ever before. The multiplayer is extremely generous, with a horde of new maps and new modes that are instant classics, as well as perfectly suitable for either competition or cooperation, experts or beginners.
Pros: Campaign’s intense action and ferocious enemies, Brutal yin and yang of Horde and Beast modes, Quality and diversity evident in every multiplayer map
Cons: Occasionally too predictable and too familiar story, Your kill-stealing, glory-hogging AI partners, Hanging out with Ice-T instead of Cole, Dom or Baird
Conclusion: “Let’s finish this.” The Gears of War games have come an awful long way since the first game released for the Xbox 360 in 2006. Epic Games’ first entry into the series received widespread critical acclaim, but it was also had the vibe of an over-eager freshman during their first year at school: firing on all the right cylinders, but also firing on all the wrong ones.
Pros: Complex, rewarding, and polished cover-based shooter gameplay, A guided but compellingly written story that brings the Gears trilogy to a close, Rich, creative graphical presentation, the best in the series
Cons: Competitive multiplayer has a very steep learning curve
Excerpt: Fenix Rising, the third piece of downloadable content included in the Gears of War 3 Season Pass, was made available on January 17 th and we were given the opportunity to review it. The new content includes five new multiplayer maps, a new “re-up” option similar to Call of Duty’s prestige option, four “new” character skins, and additional weapon skins achieved through re-upping.
Excerpt: When DLC was first introduced, I know that I wasnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t alone in being excited for the possibilities of extended single-player content. Most games take the easy route and add more online maps, skins and...
Pros: + Lengthy adventure, + Playing as RAAM rocks, + Nice piece of lore
Excerpt: It seems to me that creating prequels is one of the hardest things. In the best of worlds, a good story – or series of stories – is probably the standalone kind. That’s not to say good work hasn’t been done in series; plenty has. What it means is the best stories are confident and self-contained enough to have the right structure.