Summary: " Fuse " sees Insomniac playing it safe as a developer, and whilst they deliver a fun, visceral experience for a team of four friends to enjoy over the course of a few play sessions, it will doubtless be forgotten as quickly as it is dispatched. Hopefully, the next time we run into Overstrike 9, it will be a much more memorable outing.
Excerpt: Insomniac Games has expanded well beyond the Ratchet & Clank franchise during this console generation, beginning with the PS3’s Resistance: Fall of Man and continuing with their newest game, Fuse. Published by EA, Fuse marks Insomniac’s most public multiplatform escapade, shipping on Xbox 360 in addition to the developer’s traditional PlayStation home.
Excerpt: Our universe is full of things that no one understands, are dangerous, and sometimes better left alone. Of course humans, being what we are, will continue to prod at the unknown until we are either destroyed by it or gain control over it. Fuse is just such an entity – dangerous, volatile, unpredictable and the latest factor in the race to be the strongest, meanest and, of course, the richest.
Hands-on: Fuse is lit by cool characters and impressive weaponry
12 June 2013
Excerpt: Insomniac Games has always been known as a quality developer for the PlayStation 3 console, but this May, it'll be making its multi-console introduction. Fuse will be coming to both Xbox 360 and PlayStation 3 courtesy of Electronic Arts. Don't think for a minute it's let up on its creativity. This action-packed co-op shooter has plenty of inventiveness behind it, thanks to the characters you'll be choosing to play as and the weapons they brandish.
Review: Fuse lacks the personality to truly stand out among third-person shooters
12 June 2013
Excerpt: Remember when Fuse was first unveiled as Overstrike, a game rife with action and humor? Well, as the story goes, Insomniac Games' co-op shooter was transformed into a more "realistic" sci-fi shooter. But lost in the makeover process was everything that made Fuse , or Overstrike , appealing. In an attempt to be taken more seriously it seems Fuse has lost its identity. It's merely a faceless shooter among a saturated market.
Excerpt: Fuse may represent Insomniac’s liberation as an independent developer but with their first chance to create for themselves, the studio have turned out their most ordinary and corporate videogame yet. All of the working ideas are in. And while they’ve compromised on common design, there are moments Fuse arrives at some new value, where the developers are able to specialize, and clearly present a template for something bigger.
Excerpt: You're going to want to love Fuse . It's characters are action figures waiting to happen and it's guns are just waiting to be made into hip replicas and hung on the wall. You're going to want to look more into the universe, and understand the why. You're going to want to love Fuse so much that you can't wait for more. But you won't. Insominiac's first non Sony exclusive game in over a decade isn't what you'd expect.
Summary: is a bare-boned co-op shooter. If you need something to play with friends, it’s not a bad game, just lacking a personality that other co-op shooters tend to have. The Xenotech weapons are worth a look, but the rest of the game is forgettable.
Conclusion: Insomniac plays safe with an in-line shooter unwilling to break from the common mold of today’s dried out shooter. Paltry weapons pay no homage to the developer’s imaginative past, and the material could be condensed into half of the running time without loss.
Pros: Sharp visuals, Co-op, squad play mayhem, Tuned gun mechanics
Cons: Meager Insomniac weapon selection, Abhorrent, overlong campaign length, Unapologetic for its generic casing, Dopey AI, Misconstrued conceptually
Excerpt: Fuse – formerly known as Overstrike back when it was colorful and a little more unique – is a third-person cooperative shooter set in the modern day. It follows a group of soldiers with shiny guns and a mysterious, and most definitely evil, organization that they have to take down at any cost. If that sounds like every other game you’ve ever played, unfortunately, I don’t have much to say that will change your mind.