Excerpt: The "Fuse" in Fuse is an alien substance that fell on the Earth years ago. An energy source of great power, it's also highly reactive, readily bonding with other elements and substances to form new compounds with highly useful properties. After decades of secret research on the substance, the shadowy paramilitary corporation Raven has developed several practical applications for Fuse, not surprisingly, all of which weaponize the substance.
Summary: " Fuse " sees Insomniac playing it safe as a developer, and whilst they deliver a fun, visceral experience for a team of four friends to enjoy over the course of a few play sessions, it will doubtless be forgotten as quickly as it is dispatched. Hopefully, the next time we run into Overstrike 9, it will be a much more memorable outing.
Excerpt: The Fuse name is a double entendre, referring both to the name of an alien substance that powers the game’s super weapons as well as to what four-person squad does (“fuse” or “gel”) by the end of the campaign. The alien substance of Fuse has been kept by the government since a UFO crash in the 1940s, and it’s since been weaponized to create an unparalleled arsenal.
Excerpt: Our universe is full of things that no one understands, are dangerous, and sometimes better left alone. Of course humans, being what we are, will continue to prod at the unknown until we are either destroyed by it or gain control over it. Fuse is just such an entity – dangerous, volatile, unpredictable and the latest factor in the race to be the strongest, meanest and, of course, the richest.
Excerpt: Fuse may represent Insomniac’s liberation as an independent developer but with their first chance to create for themselves, the studio have turned out their most ordinary and corporate videogame yet. All of the working ideas are in. And while they’ve compromised on common design, there are moments Fuse arrives at some new value, where the developers are able to specialize, and clearly present a template for something bigger.
Excerpt: You're going to want to love Fuse . It's characters are action figures waiting to happen and it's guns are just waiting to be made into hip replicas and hung on the wall. You're going to want to look more into the universe, and understand the why. You're going to want to love Fuse so much that you can't wait for more. But you won't. Insominiac's first non Sony exclusive game in over a decade isn't what you'd expect.
Summary: is a bare-boned co-op shooter. If you need something to play with friends, it’s not a bad game, just lacking a personality that other co-op shooters tend to have. The Xenotech weapons are worth a look, but the rest of the game is forgettable.
Conclusion: Insomniac plays safe with an in-line shooter unwilling to break from the common mold of today’s dried out shooter. Paltry weapons pay no homage to the developer’s imaginative past, and the material could be condensed into half of the running time without loss.
Pros: Sharp visuals, Co-op, squad play mayhem, Tuned gun mechanics
Cons: Meager Insomniac weapon selection, Abhorrent, overlong campaign length, Unapologetic for its generic casing, Dopey AI, Misconstrued conceptually
Excerpt: Fuse isn't the best shooter you'll play this year, but if you're looking for some online cooperative action and Borderlands 2 just isn't scratching the itch, then Insomniac's newest game could just be the right choice. Long-time PlayStation-centric developer Insomniac has wrestled free of Sony's console-exclusive clutches and managed to get a game published through EA's rather selective Partners program where the original developer keeps the rights to their franchise.