Conclusion: Concept: Let racers tackle a large open world scattered with races, collectible objects, and varying terrain
Graphics: Some ground effects suffer from pop-up. I like the changing color tones as the game goes in and out of night
Sound: The default generic guitar rawk will give you a bigger headache than sucking exhaust fumes
Playability: The game encourages you to buy lots of vehicles to find the right fit for your driving style and the course layout
Summary: Parents need to know that this racing game is appropriate for players of all ages. There is no suggestive content, foul language, or violence (other than crashing one's vehicle) . There are a few silly taunts between drivers while passing.
Conclusion: Le pecche maggiori del titolo sono la mancanza assoluta di effetti grafici o disturbi tecnici dovuti ai danni subiti del veicolo, che si limitano a riempire un indicatore che arrivando al massimo comporta il respawn del veicolo riparato dopo qualche secondo, e il comparto sonoro, composto da musiche che ben legano con il titolo, ma da un effettistica di sorta campionata male, rendendo simili i rumori di auto, track e buggy, che quindi non restituiscono bene la sensazione...
Summary: Fuel offers a lot to explore, and that's the one big thing the game has going for it. Dozens of interconnected roads and trails crisscross their way through the devastated landscape of post-weather-apocalypse America. All sorts of car, truck, and offroad vehicles populate your pool of available rides, and there are plenty of varied race types to drive through.
Excerpt: Alors que d'autres genres sont parfois délaissés, à tort la plupart du temps, le monde des courses, qu'il soit en circuit, en map ouverte sur des étendues citadines ou bien encore en free ride, est rempli de titres. Le comble, c'est que nombre d'entre eux se distinguent les uns des autres par quelques particularismes tous aussi intéressants. Un nouveau titre signifiait donc un nouveau particularisme.
Conclusion: Fuel is a welcome concept to any racing fans.
Many of its components are inspired by Twisted
Metal, Dirt, and Pure. The good part is the ease
of the controls and the amazing environmental
effects - such as sand storms, tornadoes, flying
debris, day and night transition - that
heightens your visual senses. But the best part
is tearing through an unimaginable 5,000 square
miles of post apocalyptic landscape - from
snowcapped mountains to ruined cityscapes!
Summary: " FUEL " has so much potential. To be honest, I felt that the huge map, whilst dead in terms of what goes on in the background, quite suits the post-apocalyptic feel of the game, and that it’s only the ever-so-slightly off handling and sense of speed that let the game down. It’s a shame, but essentially, if the game had completely aped Motorstorm’s cars, handling, race style and music, then placed them in this new world, it would have been the definitive arcade racer of...
Conclusion: It’s a shame that FUEL's developer Asobo spent so much time in creating this huge, open-world with diverse environments and not concentrating on the fundamentals of the game; because without the world, FUEL would be burning on the bonfire now. The world itself does just enough to make the frustrating racing experience bearable.
Excerpt: When you were young, things like a jet plane or the newest toy would take your breath away, leaving you with feelings of wonderment, awe and affection. Starting Fuel , Asobo Studios “ultimate racing sandbox title”, you get that feeling as a vast unknown wilderness unfolds for you to explore. You’re assigned to race camps to compete in Career or Challenge events. Only winning provides you with fuel, the game’s currency, to buy new rides.