Conclusion: Le pecche maggiori del titolo sono la mancanza assoluta di effetti grafici o disturbi tecnici dovuti ai danni subiti del veicolo, che si limitano a riempire un indicatore che arrivando al massimo comporta il respawn del veicolo riparato dopo qualche secondo, e il comparto sonoro, composto da musiche...
Excerpt: In my recent review, I praised Sacred 2 for its sizable environment, but the entire world of Ancaria would fit in a little corner of FUEL’s extraordinary 5000+ miles. It’s recently been recognised as the biggest game world ever and after spending many hours speeding around it, it’s really quite easy...
Excerpt: When you were young, things like a jet plane or the newest toy would take your breath away, leaving you with feelings of wonderment, awe and affection. Starting Fuel , Asobo Studios “ultimate racing sandbox title”, you get that feeling as a vast unknown wilderness unfolds for you to explore.
Excerpt: Fuel is a free roaming racing game released in 2009 by Asobo Studio and Codemasters. You may know about this game through its title, because before it was released, Fuel was declared to have the “Largest playable environment in a console video game” by Guinness World Records.
Conclusion: Fuel is a welcome concept to any racing fans.
Many of its components are inspired by Twisted
Metal, Dirt, and Pure. The good part is the ease
of the controls and the amazing environmental
effects - such as sand storms, tornadoes, flying
debris, day and night transition - that
heightens your visual...
Summary: Fuel offers a lot to explore, and that's the one big thing the game has going for it. Dozens of interconnected roads and trails crisscross their way through the devastated landscape of post-weather-apocalypse America.
Conclusion: Concept: Let racers tackle a large open world scattered with races, collectible objects, and varying terrain
Graphics: Some ground effects suffer from pop-up. I like the changing color tones as the game goes in and out of night
Sound: The default generic guitar rawk will give you a bigger headache...
Summary: " FUEL " has so much potential. To be honest, I felt that the huge map, whilst dead in terms of what goes on in the background, quite suits the post-apocalyptic feel of the game, and that it’s only the ever-so-slightly off handling and sense of speed that let the game down.
Conclusion: It’s a shame that FUEL's developer Asobo spent so much time in creating this huge, open-world with diverse environments and not concentrating on the fundamentals of the game; because without the world, FUEL would be burning on the bonfire now.