Conclusion: Those that get it will play Frontlines: Fuel of War until the disc wears out. Those that miss the point will have this one back at EB Games the next day– happy to accept the $40 depreciation of their purchase. But even with such strong, complex multiplayer support, we can’t give Frontlines: Fuel of War a complete nod without a single player experience somehow equaling modern, fifty man mayhem via Live.
Conclusion: Finally, there are the technical problems. There is a distinct lack of polish that has marked previous Pandemic titles. There were frequent occasions during my playthrough that it felt as if the game’s engine could barely hold the world together. Guards stood lookout atop phantom towers that I had destroyed hours before. Music often awkwardly looped in jarring ways.
X360/PC Multiplayer Preview – 'Frontlines: Fuel of War'
21 February 2010
Summary: As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition or the Red Star Alliance.
Excerpt: Apocalyptic story-lines in games are quite popular these days, and Frontlines: Fuel of War is no different. The world is either going to be hit by a nuclear bomb, run out of food, be ravaged by incurable disease, or in the case of Frontline: run out of gas. Through the gaming lull there is a huge back catalog of first-person shooters available for the Xbox 360 at bargain prices. Frontlines is one of those games.
Conclusion: If you disagree with my opinion, or feel I misrepresented something, I ask of you to please leave a comment instead of negative feedback. I’m interested in improving my reviews at all time, and I take a significant amount of time on each one. If you feel I didn’t improve it within a day, then your negative feedback is deserved. Thanks!
Excerpt: The open world FPS is something we haven't really experienced yet. I guess the closest we've come is the MMO Planetside, but in the single-player space game designers definitely favour linearity over exploration. THQ's Frontlines looks to change this, with levels being larger and more open than those found in the competition.
Summary: Parents need to know that this is a futuristic military shooter. Using a variety of military implements, from rifles and pistols to rocket launchers and robotic drones, players will kill hundreds of enemy combatants in the campaign mode, perhaps even more online. Blood spurts from soldiers' bodies when they are struck by bullets, and they spin and flail rather realistically as they fall to the ground.
Conclusion: In the audio department, Frontlines did an amazing
job of bringing what could easily have been a World War
III scenario. You’ll hear explosions coming in
different sides as though you are closing in on
enemy barracks. As you get deeper into the heart
of your campaigns, bombs and machine guns become
ever so lively! You don’t have time to blink
anymore, you just run on instinct.
Excerpt: Frontlines: Fuel of War was not a game I was excited to play, but I picked it up because it was $5 at my local GameStop. It seemed too much like Battlefield and looked too much like every other modern shooter, but I was surprised at how much fun I had with this title. Granted it’s not perfect, the online is dead, the game is mostly brown war torn areas, and I don’t even remember the story; but the game play kept me entertained from beginning to end.