Summary: This game tries to almost take a little from the Ghost Recon style of play (minus the recon part) and put it into a game that has a off the wall idea. To make matters worse, it says Lucas Arts on the cover! I thought that Lucas Arts only printed there name on Star Wars merchandise. This game is probably just some sort of draft idea for Star Wars that George Lucas wrote 30 years ago. But it got thrown out and its ideas were scrapped for Star Wars.
Summary: Fracture was a at first look a good game. But the old saying goes "Don't judge a book by it's cover". It is a decent game but not for everyone. There isn't all that interesting of a story. I would recommend this game if you are looking for some achievements, but truly a casual game.
Summary: This is just one of those games that you're either gonna love, or you're gonna want to break it and yell at the developers. I personally did not like it very much, but i tried looking at it from different perspectives. It's a good idea, and it has a pretty decent story. It feels very similar to star wars. If you like star wars, you probably will like this game, but if you're not much of a futuristic sci-fi gamer, you probably won't like this game.
Summary: Although the game had a good concept, I just was not feeling the gameplay. I was dropped in too many difficult situations (call me weak). Something just wasn't coming together when I played this game. I don't recommend purchasing this game.
Summary: The game idea itself is quite interesting and in truth the way it is presented is as well. Fracture gives you the ability to change terrain, as if it were Play-Do. However, the ability almost always falls short. Terrains change constantly making maneuverability complicated yet, at the same time, quite interestingly fun. The effect of the terrain being shifted is hilarious though.
Pros: Innovative concepts
Cons: Poor storytelling, Doesn't live up to expectations, Repetitive gameplay, Terrible multiplayer, Lousy camera/viewpoint