Excerpt: "Fracture on mielikuvitukseton kolmannen persoonan scifi-ammuskelu, joka surffaa yhden puolivillaisen keksinnön varassa; sen suuri innovaatio on Entrencher - sädepyssy, jolla pelaaja voi nostaa ja laskea maan pintaa. Idea on sinänsä ihan hyvä, mutta sen potentiaalia ei ole osattu kunnolla hyödyntää. Ahdas ja lineaarinen tasosuunnittelu suorastaan estää pelaajaa käyttämästä työkaluaan luovaan ongelmanratkontaan, eikä maan möyrimisestä ole juuri taisteluissakaan iloa.
Pros: + Entrencher-ideassa potentiaalia...
Cons: - ...jota ei koskaan hyödynnetä, - Lineaarinen ja mielikuvitukseton tasosuunnittelu, - Tyhmät ja ylitehoiset viholliset, - Surkeat ja alitehoiset aseet, - Rasittavan epätasainen vaikeustaso, - Pelin scifimaailma on mielikuvituksetonta roskaa
Excerpt: The shoot-em-up games market has always been a cluttered one, which gives the leading developers little room for innovation, but plenty for idea stealing. This often results in games seeming very similar, with one or two obscure features that separate one game from the another. Fracture, for example, seems extremely similar to a combination of Gears of War and Halo 3, which, in concept, doesn’t seem like a bad idea, as both are industry leading titles; however the end...
Excerpt: They warned us about this. Global warming. They said it was going to change the world. If Fracture is anything to go by, then we’ve got a major problem on ours hands. Depicting a ravaged and war-torn America, it seems the state of mankind is sure to plummet over the next hundred years. In this tale of devastation and destruction, Day 1 Studios tries to break the mould of the generic third-person shooter by offering a hugely original and entertaining experience.
Excerpt: “For a new IP I think that we’ve done a great job of evoking in people’s minds that it’s a game of [Gears of War’s] calibre.” It’s quite unfortunate that LucasArts producer Shara Miller decided to draw attention to Fracture – a game that once graced the cover of even the most venerated magazines – by comparing it with both Resistance and Gears of War, games that even today still beat LucasArts’ Christmas hope in every possible way.
Conclusion: The terrain deformation, a few cool weapons and the multiplayer salvage this from being complete junk. All in all, there must be at least 100 better ways to spend 60 bucks. Personally, I can think of a few naughty things right away, but to each his own.
Pros: Enjoyable multiplayer, a few cool weapons to toy around with;
Cons: Run-of-the-mill gameplay, it's a carbon copy of most top shooters, crappy story and unoriginal design and art direction.
Conclusion: It's difficult to respect a game that steals so many of it's ideas from other titles and it's also very difficult to enjoy them. Day 1 Studio's Fracture almost falls into this pit but manages to save itself with a selection of unique terraforming weapons.
Conclusion: I seriously haven't played a game that has frustrated me more through an inane plot compiled alongside archaic and derivative game-design since Haze, and if you read that review you'll know that means Fracture must really be bad. What's equally annoying about this is it clearly means the team really have no idea what it is gamers want today.
Pros: Some of the game's weapons are cool
Cons: Terrain Deformation tech is not used to its fullest, AI is seriously annoying and inconsistent, Level design lacks imagination or challenge, Visually uninspired, Terrible, terrible story, You play as Jet Brody
Excerpt: It’s groundbreaking! Ever since I sat down to write this review I’ve being wondering how I could possible shoehorn that pun in. However, the more I think about it, the more I realise there is no way I can truly describe Fracture as any kind of landmark achievement in the genre. In fact, almost every idea in the game is rather stale, and everything else is more or less a pale imitation of what was seen in its peers.