Conclusion: Thrillville is not for everyone, but it is perfect for those gamers that always wanted to try a simulation but were intimidated by PC keyboard overlays and Excel-like charts of data. With twenty mini-games and a hundred or so interactive attractions, Thrillville makes it fun to be penny-wise (or actually care at all about finances in a campaign). PC sim veterans should steer clear, but all other park nuts should grab their tickets now to avoid the long lines.
Conclusion: Obviously, a game such as FFXI inspires mixed feelings. It’s the first MMO on the Xbox 360, a unique experience with hours of gameplay and a large variety of things to do, as well as the ability to coexist with hundreds of other players in a thriving world. And it’s important to note that it’s an open door into the long-running Final Fantasy universe, which has its own rewards. However, it’s also clear that FFXI isn’t all that it could be.
Excerpt: About a year or so ago, someone suggested labeling massively multi-player online role-playing games (MMORPGs) with a warning sticker not all that different from the one found on cigarettes. The games, these people argued, were as addictive as nicotine and had sucked in countless millions around the world-leading some to choose whatever the game du jour was over their loved ones, jobs, and other social activities.
Conclusion: If your not currently playing it, I wouldn't really recommend just now jumping in, you will be at a severe disadvantage and Square-Enix is actually supposed to release more information on there next Final Fantasy MMO at this years E3. Please note: In order to play this game, you must have a Hard Drive, an active internet connection(Broadband in order to connect to Xbox Live) and pay a monthly recurring subscription fee(12.95+).
Summary: Final Fantasy XI is a stellar game with some great features, which will keep players hooked from the beginning they start playing. Casual gamers may be put off though by its steep difficulty curve, and tediousness at the very beginning. FFXI has a comprehensive Quest list, but features rather stale Missions in comparison, and is not a game to focus on just to end up completing a drab storyline.
Pros: It can get very addictive, high replay
Cons: Was amazing three years ago, age is showing.
Excerpt: Final Fantasy XI is different to every other Final Fantasy title previously released – it is a Massively Multiplayer Online Role Playing Game. Coupled with decisions to eradicate the classic style of turn-based battles for a more active and involving style, it was a decision on the part of Square that caused much fan backlash to the game at first – something the game is still reeling from, selling only a small percentage on three consoles what FFX sold on one.
Excerpt: The second of three mini-expansion episodes for FFXI is sizing up to be the silliest of the three. "A Moogle Kupo d'Etat: Evil in Small Doses" tells us a short story involving the world of moogles. The moogle in your own Mog House notices your living quarters are falling apart, so you're sent on a fetch quest. A few fetch quests later, and you're quickly on a quest to save all rent-a-room-running moogles from a gang of unruly thugs... who also happen to be moogles.
Excerpt: At the end of 2008, at the FFXI FanFest (and the Japanese VanaFest), Square Enix unveiled plans for three downloadable mini-expansions that would cost 10.00 USD. They announced that the three expansions would be released one at a time throughout the span of 2009. A Crystalline Prophecy: Ode of Life Bestowing is the first of those three expansions. This expansion tells the tale of a young boy and girl, separated by the tragedy of war, and the aftermath that comes of it.