Conclusion: Thrillville is not for everyone, but it is perfect for those gamers that always wanted to try a simulation but were intimidated by PC keyboard overlays and Excel-like charts of data. With twenty mini-games and a hundred or so interactive attractions, Thrillville makes it fun to be penny-wise (or actually care at all about finances in a campaign). PC sim veterans should steer clear, but all other park nuts should grab their tickets now to avoid the long lines.
Conclusion: Obviously, a game such as FFXI inspires mixed feelings. It’s the first MMO on the Xbox 360, a unique experience with hours of gameplay and a large variety of things to do, as well as the ability to coexist with hundreds of other players in a thriving world. And it’s important to note that it’s an open door into the long-running Final Fantasy universe, which has its own rewards. However, it’s also clear that FFXI isn’t all that it could be.
Excerpt: About a year or so ago, someone suggested labeling massively multi-player online role-playing games (MMORPGs) with a warning sticker not all that different from the one found on cigarettes. The games, these people argued, were as addictive as nicotine and had sucked in countless millions around the world-leading some to choose whatever the game du jour was over their loved ones, jobs, and other social activities.
Excerpt: At the end of 2008, at the FFXI FanFest (and the Japanese VanaFest), Square Enix unveiled plans for three downloadable mini-expansions that would cost 10.00 USD. They announced that the three expansions would be released one at a time throughout the span of 2009. A Crystalline Prophecy: Ode of Life Bestowing is the first of those three expansions. This expansion tells the tale of a young boy and girl, separated by the tragedy of war, and the aftermath that comes of it.
Excerpt: The second of three mini-expansion episodes for FFXI is sizing up to be the silliest of the three. "A Moogle Kupo d'Etat: Evil in Small Doses" tells us a short story involving the world of moogles. The moogle in your own Mog House notices your living quarters are falling apart, so you're sent on a fetch quest. A few fetch quests later, and you're quickly on a quest to save all rent-a-room-running moogles from a gang of unruly thugs... who also happen to be moogles.
Excerpt: Before beginning the review proper, I need to caution the reader with two notes: one relevant to Square Enix, and one relevant to me, your humble reviewer. If you don't care about issues of bias or, say, the timeliness of this review, skip the next two paragraphs. Relevant to Square Enix, the fact is that even if the "Aht Urhgan" package was released in stores in April of 2006, the "Aht Urhgan" experience slowly evolved through bi-monthly content updates, as has been the...