Conclusion: Fighters Uncaged is one of the worst cash-ins we've ever had the misfortune to play. If you're into throwing your arms and legs around while looking like an absolute spanner, pick a copy of this monstrosity up. Or you could just, you know, stand on the spot and throw your arms and legs about. See, you don't even need this game to help you look silly either!
Conclusion: Like many first-generation games, it operates better as a technology demo than as an actual game, and shouldn't be taken seriously as a fighting game. However, if you love bare-knuckle brawling and you need a good workout, look for this game in the bargain bin come Easter. Check out our other reviews at www.gamedebateclub.com!
Excerpt: "Punch to start" it says, so I throw a mean left hook. The screen shatters into a thousand pieces, which fall to the ground to reveal the main menu screen. My brain registers a twinge of satisfaction, and I make a mental note to say something pleasant about it in my review: it was quite fun punching the screen to start the game.
Summary: Parents need to know that Fighters Uncaged is a mixed-martial-arts, streetfighting game that uses the Kinect control system -- meaning you need to physically stand up and throw punches and kicks in the air to defeat your onscreen opponents. There is no blood and you won't see any gory "finishing moves" like the ones that appear in many M-rated fighting games, but since you are actively performing the fighting moves yourself, there is a very aggressive and visceral feel...
Conclusion: Fighters Uncaged is a poor excuse of a video game. If this trash was released as a general game it would get laughed off the shelves so fast the developers of the game would quit their jobs and work at the local butcher shop. Since it is a Kinect game people are going to buy this crap and it is a real shame. I hope people listen to what I have to say and stay away from this game. It sucks. Rating Breakdown Gameplay: 1 out of 10 - This game doesn’t work!!!
Excerpt: I always hesitate to level accusations of ‘cash-in title’ at any game that’s released, regardless of the quality of that game – there’s simply no way to know for sure what the exact intentions are behind a given title’s development, and taking into consideration the oft-mouthed adage ‘no-one sets out to make a bad game,’ we generally need to give publishers and developers the benefit of the doubt when faced with substandard titles.