Summary: Ever since I was obsessed with the NES "Punch-Out!", I've been searching for the next great boxing sim. With playable characters like Muhammad Ali, Joe Frazier, Evander Holyfield, Lennox Lewis, and Mike Tyson, I thought this had the chance to be great. Unfortunately, like with most pugilistic video game efforts, it is just too difficult to play without a steep learning curve.
Summary: While the game did arrive quickly, I simply was not fond of it. After playing fight-night round 3 and becoming extremely fond of the system the changes in control layout were simply too needlessly changed. Not to mention other gameplay choices (Such as a minigame between rounds where you're given "points" based on your performance, rather than an ACTUAL minigame where you personally handled your boxer's swollen face and cuts)
Summary: the new controls stink,and they move hyper fast ,i don't even play it anymore after 1 week playing .i play fight night round 4.champion mode your in jail and have to be the black guy in prison.i wish i could be a white guy.
Summary: The actual boxing part of the game earns the 2 stars; the rest of the game is terrible. (1) The scoring of rounds is sometimes really bad. In my first round of my first match, I hit him with more than double the punches he hit me, had a higher connect rate, and I lost the round 10-8. (Neither fighters was downed or even stunned during round) (2) The yearly awards are terrible.
Summary: EA released this game back in March. They clearly hadnt tested it because upon purchasing I discovered that it was riddled with bugs. The legacy mode crashed my console several times, you couldnt import created characters into legacy mode and all the boxers you encountered took far too many flush hits before going down. Within weeks EA released a patch to fix some of these problems. The gameplay improved significantly but the bugs still persisted.
Summary: I waited for this game for some time and when I managed to secure a copy in the Spring Sale I was excited to play it, however I was frsutrated when I started to play the game. I may be alone when I say this but I feel the control system is flawed and does not feel natural. Boxing is about hitting and therefore analogue control does not correspond direct with what you see on the screen, I prefer the concept of hitting buttons as this is mirrored by the actions but in this...