Summary: Playing FEZ is as near as I believe I will ever get to reliving my first ever experience with a video game. That first experience is akin to a great epiphany. You never want this new feeling of wonder, awe, and imagination to ever leave you; you have to keep playing just one more level.
Summary: Normal 0 false false false EN-US JA X-NONE Look up any optical illusion on the internet and picture it within an interactive 3D space. This is a quintessential example of how Fez , The somewhat recent release on the Xbox Live Arcade, operates.
Summary: Fez is one of the most definitive examples of ways that simplistic ideas can evolve into grandiose and complex journeys throughout the imagination. Throughout the course of the entire platformer, you'll spend most of your time rotating and shifting your view to reach new places and solve puzzles.
Summary: Fez begins much like any other 2D platformer. The rules governing the game world are made clear to the player, who in turn learns the vocabulary quickly. One can only jump so far, green vines can be used to traverse a single wall, and falling too far will result in a respawn on the previous ledge.
Summary: More often than not, a game with a troubled development cycle is destined for mediocrity. Since its announcement nearly five years ago, "Fez" has gone through several iterations as its creator, Phil Fish, sought perfection from his deeply personal product.