Summary: FEZ on the whole, presents an atypical approach to its world design by presenting a pixelated 2D world in 3D terms. The concept of turning 2D to 3D isn't new; this concept can be seen in Paper Mario (by Nintendo) and Crush (by Sega).
Summary: The game promises revolutionary gameplay the likes of which would change the gaming world. What FEZ presents is a watered down experience from an indie blender. The art style of Cave story, mixed with the gameplay mechanics of Paper Mario and Monolith.
Summary: I really can't give this one the pass. The game is extremely boring, there's never a sense of challenge. Perhaps there were some puzzles I had hit that made me rack my head but for the most part the game is just jumping and rotating. What we have here is just another indie platformer.