Summary: FEZ on the whole, presents an atypical approach to its world design by presenting a pixelated 2D world in 3D terms. The concept of turning 2D to 3D isn't new; this concept can be seen in Paper Mario (by Nintendo) and Crush (by Sega).
Summary: More often than not, a game with a troubled development cycle is destined for mediocrity. Since its announcement nearly five years ago, "Fez" has gone through several iterations as its creator, Phil Fish, sought perfection from his deeply personal product.
Summary: Fez is an amazing piece of work that shows meticulous attention to every little detail that it shows to the player. What makes Fez stand out, however, is all the little things that aren't directly obvious.
Summary: No objectives but collecting blocks put in plain sight, no goals otherwise. No indication of where to go. Music is just ambiance, and every time you enter a new area there's a long intro scoping around it like it's some piece of art.
Summary: Fez is a wonderful looking game with an overall feel that hark back to the magical days of the SNES, pen and paper notes and all. Also, Disasterpeace's ambient music is really good and soothing when you're working on homework or the like!
Summary: A truly great gem of a game from the Xbox Marketplace. Vibrantly colourful, wonderful music, and oozing with style. I've played a good few hours of it now since its release and I've been pleasantly surprised with the challenging difficulty which has stumped me but not to the point of giving up and...
Summary: I really can't give this one the pass. The game is extremely boring, there's never a sense of challenge. Perhaps there were some puzzles I had hit that made me rack my head but for the most part the game is just jumping and rotating. What we have here is just another indie platformer.
Summary: Great art direction, Graphics, soundtrack and level design. Figuring out what to do is a challenge but it is so rewarding thanks to the great levels! It's only 800 Microsoft Points, Download it now!