Summary: FEZ is an indie platformer with a retro look and a central premise that is as unique as it is simple. Sound familiar? Such games are a dime a dozen these days, with new ones cropping up every week, but back when FEZ was first revealed, it truly stood out from the crowd. Polytron announced the title on July 17, 2007, and it quickly became the indie darling that everybody was excited for.
Excerpt: Wow! When games seemingly take forever to be released, to the point where you actually forget about the title, they often end up falling short of expectations – Duke Nukem Forever is the best, most recent example of this. When a game is a creation of love and is made by an extremely small team, however, you know that every moment spent making this game is done with care. The result: something rather beautiful!
Summary: This is the first downloadable game I have ever played where I said to myself half-way in, “This game should have cost more.” At only 800 Microsoft Points this game is a ridiculous steal for the amount and quality of entertainment that you can get out of it. There are precious few games in existence that even for a moment stump the entire gaming community, but Fez managed to pull everyone together to solve a button combination puzzle by brute force when there was no...
Conclusion: It's one of the those rare titles that I'd recommend to pretty much anyone regardless of gaming experience. Not only is it unique and beautiful to behold, the lack of death penalties and time limits mean it's easy to pick up, play and enjoy at whatever pace the player demands. As if that wasn't enough, it's also selling at the lower price tier of 800 Microsoft Points (roughly £7 / €10) on Xbox Live Arcade.
Excerpt: Writing a review for Fez is difficult, as I do not wish to reveal a large portion of the game, but I’ll be able to cover pretty much every core aspect without spoiling key sections. Simply put, the game is basically a mix between VVVVVV and Cave Story . There is no hard action per se — Fez is a straight puzzle platformer, in the rawest sense of the term. There’s no gunplay, no enemies, and no complicated inventory system.