Summary: I loved Fatal Inertia. I have no idea why I liked this game so much to tell the honest truth. First thing is that I really don't like racing games. Going around in a ginat loop six to ten times is boring to me. This game however broke that bound on me. It was simple and yet complex.
Summary: Fatal Inertia is a title whose shortcomings are mostly the product of inaccurate expectations. This isn'ta deep modern racer like Forza or Gran Turismo; tracks aren't very long, and if you're expecting a calm endurance race, you're parking up the wrong tree.
Summary: Picked this up for a couple of quid, and for the money its a blast. It reminds me more of Quantum Redshift on the old Xbox rather than Wipeout as the tracks are more open. Good selection of weapons and the 4 vehicles can be customised. If you liked Quantum Redshift and Wipeout but it.
Conclusion: its not the greatest nor the most realistic racing game i've ever played, but the AI is brilliantly made and the difficulty increase is well done. the weapons are clever. the only thing isthe courses are a little bit too small, but apart from that a very fun and clever game =]
Summary: "Fatal Inertia" no consigue lograr sus objetivos porque queda a medio camino entre dos filosofías muy diferentes de juego. Por una parte combina vehículos con prestaciones de infarto (que no llegan nunca a producirnos la sensación de velocidad deseada) con circuitos bien resueltos pero algo faltos...