Summary: I loved Fatal Inertia. I have no idea why I liked this game so much to tell the honest truth. First thing is that I really don't like racing games. Going around in a ginat loop six to ten times is boring to me. This game however broke that bound on me. It was simple and yet complex. You could beat the game by sheer blunt force, through retry, or finese and precision. It appealed to me because of these factors.
Summary: Fatal Inertia is a title whose shortcomings are mostly the product of inaccurate expectations. This isn'ta deep modern racer like Forza or Gran Turismo; tracks aren't very long, and if you're expecting a calm endurance race, you're parking up the wrong tree. This is a 'combat racer' in hover-crafts, on fast-paced tracks that require some well-practiced reflexive play (at least, on the harder difficulty matches.
Summary: "Fatal Inertia" no consigue lograr sus objetivos porque queda a medio camino entre dos filosofías muy diferentes de juego. Por una parte combina vehículos con prestaciones de infarto (que no llegan nunca a producirnos la sensación de velocidad deseada) con circuitos bien resueltos pero algo faltos de personalidad.