Summary: Futuristic racing games are not easy to come by nowadays. Why play a futuristic racing game? It's faster! It's more open to possibilities! You can do things like shoot magnet balls and weigh down your opponents until they crash into the ground and explode!
Summary: I loved Fatal Inertia. I have no idea why I liked this game so much to tell the honest truth. First thing is that I really don't like racing games. Going around in a ginat loop six to ten times is boring to me. This game however broke that bound on me. It was simple and yet complex.
Summary: Fatal Inertia is a title whose shortcomings are mostly the product of inaccurate expectations. This isn'ta deep modern racer like Forza or Gran Turismo; tracks aren't very long, and if you're expecting a calm endurance race, you're parking up the wrong tree.
Summary: Though not filled with innovation and track variety, Fatal Inertia throws in a decent arcade formula that makes it pretty enjoyable. Now, I've noticed that a lot of reviewers have mentioned a 'slow' framerate as a detractor, and I honestly haven't experience any such slowdown.
Summary: Picked this up for a couple of quid, and for the money its a blast. It reminds me more of Quantum Redshift on the old Xbox rather than Wipeout as the tracks are more open. Good selection of weapons and the 4 vehicles can be customised. If you liked Quantum Redshift and Wipeout but it.
Summary: "Fatal Inertia" no consigue lograr sus objetivos porque queda a medio camino entre dos filosofías muy diferentes de juego. Por una parte combina vehículos con prestaciones de infarto (que no llegan nunca a producirnos la sensación de velocidad deseada) con circuitos bien resueltos pero algo faltos...