Conclusion: While it’s got a few nice graphical effects here and there (the Human Torch looks good), overall Fantastic Four: Rise of the Silver Surfer ’s visuals are pretty disappointing. It basically looks like a last-gen game gussied up with some visual tricks (probably because that’s exactly what it is). As I’ve mentioned a number of times already, the environments are painfully repetitive and feature very little in the way of details.
Excerpt: With nothing more than a loading screen to explain the plot and your characters’ circumstances, you’re immediately thrown into the foot of a fiery volcano to begin your adventure and attempt to bring the world‘s climate down to a normal temperature. To do this, you’ll battle wave after wave of enemies spread across five levels, which are broken up into three acts apiece.
Excerpt: While it’s given comic book readers its fair share of excitement and dramatic storylines, its gaming representations have been devoid of many elements that have helped the comics achieve their acclaim. None have made good use of its characters, and have instead just used them to represent genre archetypes, like far too many licensed games. Unfortunately, that tradition continues here.