Fallout: New Vegas - Lonesome Road (X360) - Review
10 October 2011
Excerpt: Lonesome Road drops a bombshell on you when you receive a message from none other than Ulysses, the courier originally tasked with delivering the Platinum Chip but who refused to do so. He claims that he can answer all your questions. He’ll only do this, however, after you’ve made your way to a place called The Divide. In order to get there, you’ll need to trek through the Lonesome Road .
Conclusion: For all its Bioshock-inspired environments Dead Money falls short delivering on its premise. At 800 points for an eight-hour adventure it's certainly value for money but when the quantity far outweighs the quality then this is one adventure you can miss.
Excerpt: always had a bit of a melancholy tone to it, and now the journey is winding to a close, as developer Obsidian Entertainment is fulfilling their promise to release three final downloadable addons for their hit action/RPG.
Excerpt: Fallout: New Vegas always had a bit of a melancholy tone to it, and now the journey is winding to a close, as developer Obsidian Entertainment is fulfilling their promise to release three final downloadable addons for their hit action/RPG. After the release of the Dead Money DLC, things got a bit iffy, but then they announced three new $10 adventures, each delivering a good six to ten hours of first-person shooting and RPG yumminess to close out the New Vegas legacy and...
Excerpt: There wouldn’t be that much danger he said. There’d be some caps in it for you he said. You’d be back in the Mojave before you know it he said! Curse the day you met Jed Masterson, curse that son of a b… oh wait, he’s dead. And it wasn’t even you who put him down. This trip is just full disappointments (more than you’ll ever know). It all started a few weeks back.
Excerpt: , it�s clear that the game is perfect for add-on material in the form of an expanded story line and an increased level cap. Fallout New Vegas: Dead Money brings both into the main game, increasing the cap by 5 levels and adding a radio signal to your trusty pip boy that will lead into a quest for the lost treasure of the Sierra Madre casino. Once you go in search of the signal, the courier will be knocked out by Father Elijah and outfitted with an explosive collar.
Conclusion: A mixed end to what has been a very mixed selection of DLC. Made for those that want to see the Courier story to the bitter end, the Lonesome Road DLC has some nice points about it, but these are largely outweighed by its tedious flaws. So unless you're a diehard fan, you'll probably want to spend your points on something else instead.
Conclusion: The length of the quest is dragged out by sending you to different parts of the map and by the many traps, exploding collars, poisonous gases and weak enemies. It's also increased by the ridiculous length of the conversations you have with the companions who are trapped with you, which is a bit exasperating when one of them is mute. Unfortunately, the rewards don't make up for the time you have to spend getting back out and back to the proper game.
Conclusion: If you’re a fan of Fallout New Vegas, get it for the increased level cap. But if you’re not a hardcore fan then I simply can’t recommend it. A poor first outing for New Vegas DLC. Hopefully things can only get better!
Pros: Increased level cap
Cons: Very low amount of new content. Forces a slow pace due to lack of resources. One enemy spammed throughout the DLC. Not Fun.