Excerpt: [Join Steve Kelso and Chris Carter, as they both review Fallout 3's The Pitt DLC pack for the Xbox 360 and Playstation 3. Kelso's review was written months ago when the DLC dropped on the 360, and Chris Carter's is brand new. Intro by Steve Kelso.
Conclusion: The Pitt is the second DLC pack released by Bethesda Softworks for Fallout 3. It follows in the footsteps of Operation: Anchorage , which was released in January. Operation: Anchorage offered a completely different look and feel than the main Fallout 3 campaign, but it also stripped away almost all of the game’s role-playing elements, and so it wasn’t warmly received. The Pitt takes the opposite approach.
Excerpt: Now this is more like it. After the disappointing Operation Anchorage (downloadable content that focused on what was weakest about Fallout 3: shooting) we now have The Pitt, Bethesda's second DLC add-on, which focuses on what was great about the incredible open world RPG. That is: role-playing, skewed morality, depressing, soul-destroying post-apocalyptic environments and gore. Lots and lots of gore.
Conclusion: It can be debated as to whether or not the narratives taking place in such a freeform game like Fallout 3 are ever deemed to be strong and convincing, but in any case The Pitt feels like a welcome return to what we know and love about Fallout – exploring every last corner of the decay, scavenging for anything necessary to get by, and if that means stepping on a few innocent people to get it…well, can you?
Excerpt: After a month delay and some launch day technical whoopsies, Fallout 3’s second DLC, The Pitt, is finally here. Similar to the first, Operation: Anchorage, The Pitt introduces a new area to the game with its own little chunk of adventure that can be accessed at any time prior to completing the game. The new area introduced this time around is the post-apocalyptic remnants of Pittsburg, which has definitely seen better days.
Excerpt: Northwest of the Capital Wasteland rests a city long beyond its heyday, known simply as the Pitt. Populated primarily with slaves, slavers and disease, it has become a breeding ground for desperation and the types of moral ambiguity Fallout 3 is known for. The only question is whether you’ll be the Pitt’s liberator or oppressor. Once The Pitt is loaded you’ll receive a radio distress signal from a runaway slave named Wernher.
Excerpt: The world of Fallout 3 is dark, often comical and always morally ambiguous. In its best moments, when a particular story or quest has really hooked you, youâ€™ll find yourself struggling through true dilemmas, vainly searching for the â€œrightâ€� decision while knowing there really isnâ€™t one. Or maybe your life is easy because you simply [...