Excerpt: [Join Steve Kelso and Chris Carter, as they both review Fallout 3's Mothership Zeta pack for the Xbox 360 and Playstation 3. Steve Kelso's review was written months ago when the DLC dropped on the 360, and Chris Carter's is brand new. Intro by Steve Kelso .
Summary: " Mothership Zeta " is unfortunately the worst of all the DLCs released for Fallout. It’s a shame, for two reasons- the content had been getting better and better, and also the premise for this content looked really awesome.
Excerpt: Mothership Zeta marks the end of Fallout 3's monstrous life. Really. Bethesda has said there will be no more add-ons to this quite stupendous, enduring game. It's sad, really. Sniff. It seems appropriate to ask whether Mothership Zeta, the fifth and final Fallout 3 add-on, is a worthy finale. It seems appropriate to ask how Mothership Zeta compares to the add-ons that have proceeded it.
Excerpt: It’s Like… …if the script for a bad episode of The X-Files somehow got mixed in with the Fallout 3 design documents and made it all the way through production without anyone noticing. Back to see if the fifth time is a charm, Mothership Zeta is yet another batch of DLC for Fallout 3. Despite a successful departure from the formula in the open-worldy Point Lookout, MZ brings back the very linear style of the earlier expansions.
Excerpt: Those that have spent a large amount of time exploring the Capital Wasteland in Fallout 3 have probably come across the downed Alien Spaceship before. It lies to the north and has little significance other than to provide you with one of the best weapons in the game and stir up some thoughts and musings at to how the ship came to be.
Excerpt: A mysterious signal leads you to the remains of a crashed spaceship half buried in the rubble. You approach cautiously, but before you can inspect further, you rise into the air, awash with blue light. Soon, you're peering into the faces of several probing aliens. Thus begins Mothership Zeta. This is the final downloadable content pack for Fallout 3 , and a rather disappointing one at that.
Pros: Interesting new environment to explore, Blowing up aliens' heads looks great, Some cool new guns to play with
Summary: The latest (and apparently final) DLC for Fallout 3 has landed, and is out of this world. Stepping into the wastelands after installing the DLC for the typical price of 800 points will have a new radio signal available, of a strange dialect that cannot be understood. Upon investigating where the signal is originating from, everything gets a little alien.
Pros: Yet more value for money, Unique surroundings are appreciated, Galactic battle is galactic
Cons: It’s the end of a success story, Murdering some aliens gives bad karma..., ... but it felt too good to avoid.