Summary: Fallout 3: Point Lookout is a mediocre add-on. To start off, the setting is kind of bland. It's pretty much a swampy wetlands area with a hazy look to the atmosphere. The only places I like in the new dlc are a rundown mansion and an abandoned theme park. The new enemies are "Swampfolk" that can be kind of tough at times but their design is boring and just an odd additive to the game. The Fallout 3: Point Lookout is a mediocre add-on.
Summary: This is one of those games that completely takes you from the real world and puts you into a beautiful (or in this case, destroyed) virtual world. Exciting, fun, so much to see and do and Bethesda does it best! There is nothing like sitting down in the chair, dimming the lights, surround sound, and playing some Fallout. 3-4 hours later you will be relaxed, happy, and trying to realize it is the "real" world again.
Summary: Game is amazing even 5+ years later. Game of The Year addition adds 5 extra mini maps, but mini is the wrong words, cause they are packed with hours of extended game play. I played it a couple times before and there is always something new to find each time, but now I have 5 additional spots to check out. If you like wandering a nuclear worn D.C., you'll love this.
Summary: I had enough of those god-damn swamps after 20 minutes. Enemies are stronger than super-mutant on steroids, there's basically nothing in there. The best mission is about finding agent China, at the end it will give you some swamp riffle, which is just simple rifle eating 10mm ammunition. But the main quest end, holy molly, I was promised to get some big reward, rite? And what was that I had enough of those god-damn swamps after 20 minutes.
Summary: And that reason is it's just really fun and rewarding. There's not much to say, it's the same atmosphere, world, and sense of humor from the previous fallout games but with a new area, new story, and new game play style that's more like the popular style for first person interaction. When you do good or bad things, you will have a reason to feel good or bad about them, unless you playing an evil character in which case you may find you're a little more sadistic than you...
Summary: Seriously, Fallout, how do you make getting abducted by aliens boring? Mothership Zeta is barely more interesting than wandering around the wasteland killing raiders for a few of hours, and only then because aliens are slightly more interesting than raiders. But if you decide to go raider hunting and get bored, you can always just go do something else. Mothership Zeta forces you to do Seriously, Fallout, how do you make getting abducted by aliens boring?