Excerpt: Fable The Journey is a wagon trail game set in the Fable universe. Think of Fable The Journey like this - Oregon Trail if it were set in medieval times. Add in magic, monsters, fortune tellers, seers, and more. Players sit on their couch or chair to play Fable The Journey with the Kinect sensor.
Excerpt: Chances are there was a lot of head scratching at Lionhead when Microsoft requested they give the Fable franchise its own Kinect spin-off. Just how do you transfer an open world RPG full of moral choices, to a device that has proven itself to be useful only for very simple games such as dancing sims and fitness packages? We bet Lionhead were still asking themselves that question the day Fable: The Journey shipped to retailers.
Excerpt: Welcome back to Albion, boys and girls. Did you miss it? Traipsing over the hills, finding hidden caves, engaging with a gormless yet comically benign populace…Wait, what are you doing? Strapping those boots on, are we? Got some walking in mind? I think not, kids, it’s time to pull on some magic gloves and flail uselessly at some hobbes. Then we’re going to drive a horse and cart for miles – badly. Let’s begin by raising our dominant hands.
Summary: The fatal flaw of Kinect games is that they are built on a foundation of lies. You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except the waving of your arms at nothing just makes you feel incredibly self-conscious and alienated. It's intuitive -- except the lack of tactile feedback and inherent imprecision of the input makes it far more unwieldy than button-based games.
Fable: The Journey surprises by smart mix of motion controls and storytelling (review)
1 December 2012
Excerpt: I’ll admit, I was skeptical of recently released Fable: The Journey. It’s an exclusive Xbox 360 Kinect title, and I truly expected a kid-centric, dumbed-down, on-rails arcade game with ridiculously imprecise flailing dynamics. I thought the experience would be set somewhat in the the Fable universe but not dealing with anything important or specific to that universe. A one-off if you will. Sort of like a Wii version of a high-profile, multiplatform title.
Pros: The motion controls make sense Look, we’re throwing magic fireballs here. That’s just cool, right? In addition, we’re not pretending to hold weapons, and we don’t have to hold weird plastic peripherals in order to hurl glowing balls of energy at several types of baddies, including skittery bugs, comical, goblin-esque Hobbes, skeletal Hollow Men, and gigantic rock trolls. When solving the admittedly basic puzzles throughout the journey, the tactile nature of moving my ...
Excerpt: Yeah, I was worried too. Worried is an understatement, actually. I was fit to burst with a humongous sob if Microsoft’s obsession with motion control squished the Fable franchise into a limb-flailing mess. But, my doubts were misplaced. Just a bit. Enough for me to put my hands up and yell, hopefully without attracting the attention of my Kinect, that Fable: The Journey is the best thing that’s happened to Kinect since, well… ever. But this isn’t the Fable you know.
Excerpt: What with Microsoft’s unexpected release of Fable 3 to anyone with an Xbox Live Gold account last month, here at SquareGo, we decided it was time to visit upon the Fable series with the strange and curious oddity that is Fable: The Journey. This Kinect based game is set in a far more seemingly parochial part of the Kingdom of Albion. Our hero this time is Gabriel, a workshy lad from a tribe of travelling folk.
Summary: I was not sure what to expect with " Fable: The Journey " and wondered if it was to be a game to merely cash in on the popularity of previous games in the series and the popularity of the Kinect hardware but what I got was in fact a pleasant surprise.