Excerpt: Hybrid is a newly released cover based shooter available on the Xbox Marketplace for the low price of 1200 MSP. Unlike a large majority of third person shooters, 5 th Cell, who are previously known to have developed Scribblenauts on the Nintendo DS, have opted to not include a single player campaign, but rather focus the game as an entirely multiplayer experience with an overall meta game to prolong its lifespan.
Summary: Third-person shooters are a dime a dozen. From games like Gears of War to the recent Spec Ops: The Line , cover tends to play heavily into the combat, but you'd be hard pressed to find one that fully revolves around cover as not only the tactic but the main focus of gameplay. That is, until Hybrid came along.
Summary: Hybrid is a brilliant cover-based third-person shooter that relies on flight as your primary means of transportation. The overarching story and fun, quick online matches pull the experience together wonderfully, making it ones of the most unique takes on the genre in years.
Pros: Cover-based flight system works extremely well, Quick rank progression makes each match matter, Standardized killstreaks level the playing field
Cons: Long load times can kill the mood, Microtransactions in a $15 game feels kind of dirty
Conclusion: Interesting is the best word to describe Hybrid . I enjoyed much of my time with it, even despite the slow matchmaking. It offers some familiarity but also just enough variety to keep things different. However, it's walking down a treacherous path being online only and offering some quite forgettable maps. The lack of bot play means that the 1200 point asking price could end up being all for nothing in the future, which is quite a hefty risk to take.
Conclusion: Hybrid is decent, but not essential. The well-executed mechanics that make up the core gameplay are interesting for a little while, but how long it holds your interest for depends on how willing you are to look past the game’s niggling problems. Frustrating menu systems and poor level variety are massive problems in a game which is trying to compete in the multiplayer shooter genre.
Excerpt: Invading Variant forces mean to pillage Earth’s dark matter, and only humanity’s Paladins stand against them. But who cares? In Hybrid , why you’re fighting isn’t really important. What is important is how this multiplayer shooter strips futuristic warfare down to its bony essence, then grafts fast-paced fly-and-fight mayhem onto what remains.
Pros: + Stripped-down movement centered on frequent flying = more shooting, less commuting., + Cool special abilities broaden tactical possibilities, while plentiful drones keep the pressure on foes.
Cons: ? Why can’t we save and name our favorite loadouts?
Excerpt: Is it an understatement to say that the market is flooded with third-person shooters? That gamers are up to their chests in chest-high walls? Probably not. That being said, it’s all the more impressive that Hybrid , a cover-based shooter from Scribblenauts developer 5TH Cell, feels original and worthy of attention in a landscape flooded with seemingly similar titles.
Pros: An original approach to cover-based gunplay, Taking potshots on autopilot redefines the “fighting retreat”, An even blend of twitch and tactics
Cons: Story and setting are a snore, Familiar game modes, Server performance is still not great
Conclusion: This is a really good addition to the Summer of Arcade. A fast paced, twitchy shooter with it's own ideas on how to deal with movement and kill streaks. Originality meets basic, but perfectly executed fragging principles in great gameplay harmony. Map design enhances the premises that makes the game unique, while the weapons and gear in this title are very effective tools of destruction.