Players pick good or evil in this mature, combat-heavy RPG.
Common Sense Media
15 hours ago
Summary: Parents need to know that, unlike with most games, Fable Anniversary lets players choose to be a noble character or a despicable one. The game's hero can become evil if the player chooses ruthless actions, and his appearance changes over time to reflect his good or evil nature. Play is centered heavily on combat -- both might and magic -- used to defeat human and nonhuman enemies. Blood and some gore can be seen, including beheadings.
Excerpt: Nearly a decade ago, the original incarnation of Fable hit the original Xbox and it was one of the most hyped releases on the platform. It fell a bit short of Peter Molyneux’s hype, but still delivered an excellent action-RPG romp that offered up something new in the morality system. While good and evil paths have been done to death since then, they weren’t commonplace then – making it a different experience now than it was at the time of its original release.
Excerpt: Over ten years ago, famed game designer Peter Molyneux dreamt of an action-RPG that he unironically promised would be the ”best game ever.” Set in an original fantasy world filled with characters that dynamically reacted to your choices, and an epic tale that spanned the entire lifespan of your character, the game that was to become Fable had its sights set high.
Summary: Fable and I have a history together. Ever since I learned of its existence in an official Xbox Magazine under the codename "Project Ego," I was enthralled by the promises of Peter Molyneux. Back then, he basically could do no wrong, creating masterpiece after masterpiece at Bullfrog Productions. But in 1997 he left and founded Lionhead Studios, eventually crafting the very first game in the Fable franchise.
Conclusion: A great opportunity to revisit the origins of a leading Xbox series, Fable Anniversary is an enjoyable trip down memory lane. Brought up to date with new visuals, extra content and a brilliant achievement list, its charms just about overpower its ageing, decade-old gameplay. A must for fans.
Excerpt: Peter Molyneux's aim with Fable was to make a truly next-generation RPG—next generation as of the early 2000s anyway. If Halo was meant to be Combat Evolved , this was, much like Black & White , meant to be World-Building Evolved . Indeed, the world of Albion is still a work of impressive, forward-thinking ambition, which is ironic since everything else about playing within it is straight out of the mid '90s.
Excerpt: Fable Anniversary is an improved remake for the classic 2004 release of Fable on the original Xbox. The new Xbox 360 holds many important improvements for the game including revamped controls, additional content not seen in the first release of the game and overhauled graphics and enhanced lighting that makes the game a pleasure to play again in HD.
Excerpt: Much like Albion’s industrial transformation from medieval fantasy-land to steam powered empire, video games have witnessed major revolutions over the last decade. It’s sometimes risky to look back. Anniversary's loyalty to its namesake is often its most admirable strength, but consistently its biggest flaw. While it retains the mechanics and structures Lionhead established in 2004, it also leaves intact its most noticeable problems.
Conclusion: A heroic remastering of the decade old Fable shows the new generation has a lot to live up to. Definitely worth a play to see gaming’s modern heritage at its sharpest and brightest, with extensive remodelling and cleverly integrated new controls and gameplay additions.