Excerpt: These days, we expect a lot from a triple A title. Having played some of the best, we take high-end graphics, eye-popping effects, epic scale, famous voice talent and incredible interactivity for granted.
Conclusion: While it lasts this game is a solid and entertaining shooter, but as a FEAR game you should be expecting a bit more than just that. A return to the horror roots and a few more innovative twists in the tale would push the series back into greatness, but as it is this is a by the numbers experience with just enough novel features to keep it interesting.
Summary: The most dysfunctional family in gaming returns as Point Man and his dead brother must try to play nicely to overcome an army of evil corporate thugs and the impending arrival of a new sibling.
Pros: Superb gunplay and use of slo-mo for amazing firefights, Great atmosphere and excellent level design, Fun and distinctive multiplayer, Creepy and effective pacing
Cons: Story is still suspect, Sticky active cover, Multiplayer only supports up to four, Doesn't integrate the duality of the main characters well, Graphics engine is showing its age
Conclusion: It's clear that Day 1 wanted to appeal to FEAR fans but also break the mold. As evident from the back of the box to the addition of co-op play to the team modes in multiplayer, they set out to make FEAR a more team game than ever before. I think they've succeeded in doing so, but at the cost of a solid single player campaign and the real sense of fear that more or less originally defined the series. Some may see that as evolution, others may not.
Conclusion: Taken as a whole, F.E.A.R. 3 isn’t perfect. It’s attempts to scare are disappointingly pedestrian, with rounding a corner to be confronted with the apparition of Alma being as likely to elicit a feeling of bumping into an old friend as it is to make you jump out of your seat; and it’s plot is slightly confused, confusing and ultimately quite throw away.
Excerpt: If we were rating F.E.A.R based solely on its level design, the following text and score at the bottom would have been very different. Thankfully the game is about much more than just traversing dull and uninspired environments. F.E.A.R is one part Japanese style horror and one part Hollywood esque shootouts, an odd concoction to say the very least, but one that meshes together surprisingly well.
Conclusion: Besides the “Take That!” achievement, most of what SIE offers up is very attainable. You will be asked to play online for a bit and also team up with a friend for some co-op action, but the rest of the goals can be picked up by simply progressing through the game, albeit with a touch of skill. And now the full list: Sure Shot—Defeated a wave of invaders without missing a shot. (10 points) Combo Meal—Destroyed at least 21 invaders in a row.