Reviews and Problems with Every Extend Extra Extreme
Showing 1-8 of 8
22 April 2012
Summary: This is the worst Mizuguchi's game by far... The PSP version of this game is highly superior in all aspects as music, graphics, experience... If you're looking for an upgraded vesion of the original, this is not your game.
Summary: I wanted to like this game as it dares to be original - but - I simply can't. It's nothing more than merely "OK" as the gameplay is far too repetitive and dull. It isn't as trippy as people have made out either. "Space Giraffe" (which got an inexplicably low score on this site) is far more trippy and is simply a far better game.
Summary: Sure, it could have more stuff, better or more descriptive graphics, but let's get down to the basics. It plays music (to which you can add your own soundtracks, note) and you make pretty explosions to the music. Some people will enjoy this. Some people will not. I do. It makes me happy.
Summary: As it stands now, E4 is a major disappointment. The endless mode is so easy that it's really only an exercise in endurance: you play till you want to, period. The so called GeoWars like "revenge mode" is borderline broken as well: just use the frontal shot and make left-right sweeps of the screen and youìll be fine for a VERY LONG TIME. Read: more than you're going to wan t to play anyway.
Summary: Yuk yuk yuk, headache inducing, devoid of any retro-cool, horrible music... I can see how it might amuse on a portable device, but sitting in front of it in the living room when I could be dashing across Valhalla with a blue flag in my mits, nailing that difficult riff in GH2, or hurtling through Backstab for the umpteenth time in a humvee full of blood thirsty soldiers? Why on earth woul d I choose Every Game is the Same Extreme(ly dull)?
Summary: A unique experience, even among its peers. If you remember the classic 'Rez' from a few years back, there are some similarities. I admit, it took a few minites to figure the game out, and the 'how to play' section never explains the power ups. But once in, its a unique shooter experience, whenre the challenge is balancing time, and explosion chains, and still getting m ultipliers for being 'on beat'.
Summary: This version of Every Extend is a bit different then the PSP version (Every Extend Extra). You can no longer charge your blast, or do a remote detonation, but the game seems more refined without those options. Plus you do not face bosses. This version is about gathering quickens, multipliers, and time extends. The chains are much longer, which can often cause your game to end if it runs s o long you don't respawn to pick up time extends.