Excerpt: A couple of months ago, after our hands on with new IP, Enslaved: Oddyssey To The West, we raved about how this could become one of the sleeper games of the year. Does it live up to expectation or were our preconceptions wrong? Ninja Theory, the developer of Enslaved, and Namco have taken a big risk with introducing a new IP to the gaming world, especially when the release slate is loaded with heavy hitters but that has not stopped them in producing a game that turns...
Summary: Not every action game needs to be composed of larger than life action sequences or feature some world ending threat. In a game where the world has already ended, Ninja Theory has told a story that focuses on character. I was immediately drawn into the small but animated cast and grew to actually care about their well-being. I only wish the rest of the game had so wholly captured my imagination.
Excerpt: Enslaved is the newest Action/Adventure title from winning studio Ninja Theory, based loosely on the Chinese fable, Journey to the West. After a stellar introduction, your main character Monkey is paired up with a useful but generally helpless girl named Tripp. Your objective? Get Tripp home at all costs while traversing a ruined, but beautiful, landscape filled with hazards and many variations of angry machine.
Conclusion: perfect companion. In contrast to the lush greens of the first game, this one has a decidedly brown and rust tone to it. The graphics are amazing (and a good utilization of the Unreal engine) but the general tone of this DLC is different from the main event in a number of ways. Over the four to five hours you’ll spend on this you will mostly determine how to take out enemies with strategic headshots or you might want to be stealthy and avoid them altogether.
Excerpt: "Your main character is named Monkey and he doesn't wear a shirt." That was all I knew about Enslaved: Odyssey to the West about a week ago. But as I do before most review assignments I read up on the game from our previews section and learned that Enslaved is loosely based on the classic Chinese fable "Journey to the West," features the talented team from Ninja Theory (who previously created Heavenly Sword and who will be creating the next Devil May Cry), and Andy...
Pros: if you like platforming, shirtless heroes, and protecting an AI.
Cons: if you don't like post-apocalyptic environments, button mashing, and worrying about a companion.
Conclusion: Concept: What’s harder to endure, the apocalypse or uninteresting gameplay?
Graphics: Often grand in scope, but the fine details are lacking. Monkey’s animations are amazing, but pixelated texturing often steals your eye
Sound: If I hear Trip say “let me scan the area” one more time…
Playability: Teamwork between Trip and Monkey is stunted early on.
Summary: It's not often that a developer will go all out. Ninja Theory are definitely ones to do this, with Heavenly Sword paving the way for PS3 gaming showing off the impressive hardware and throwing in an enthralling story to boot. It was just a shame that it lacked in the gameplay department. It felt more like a great story but with tedious quick time events thrown in to make it seem like a game. Shenmue did it right, Heavenly Sword unfortunately did it wrong.
Pros: Fantastic script, Fluid platforming, The narrative is just superb
Cons: Annoying camera problems crop up, Precision of platforming can get annoying, It ends
Conclusion: Enslaved: Odyssey To The West is one of those tough games to review. While playing through this platform/adventure game you can constantly see the idea that the developers, Ninja Theory , had behind their vision of an event or gameplay sequence. But sadly more often than not Enslaved lets you down. It is, however, by no means a bad game.